Why nerf health on high armor?
I run an 11 armor titan defender with a chest piece that adds +1, with Codex 1 and 4, with Untouchable.
Before 2.5.0.2, I could survive void magnetic grenades, arc flux grenades, and shoulder charge.
I can survive a Chaperone precision shot of 201 damage.
Now I die to all of those. Chaperone's precision damage was unchanged, but it ALSO received the 20% damage buff and now does 216 damage.
What's the point in running high armor anymore? Is there any benefit for high armor in PvP?
ALSO UNTRANSPARENT NERF, they placed a cooldown on titan skating, you cannot spam jump and do an immediate cancel as you were able to before the patch. Sneaky one there bungo.
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20% of 201 is not 15...
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I'm sure we'd know if the damage multiplier on weapons applied exponentially to precision damage, but no. Damage multiplier would apply to base damage before precision damage is accounted for and be only additive to total damage.
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All righty then. Thanks for correcting me instead of berating me like all the other whiners haha
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I'm just running tests. I'm more mad that my 11 armor titan cannot survive what it used to. It was the only reason I was running 11 armor. What's the point of high armor now? Shoulder charge kills you no matter what. Ram Voidwalker with maximum armor? Doesn't survive it either. Why even rock a chest piece that adds armor? Wear a chest piece that reduces arc burn and maybe that would reduce shoulder charge damage? Does shoulder charge now kill all supers now that they upped the damage as well?
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20% would make it 241.2
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