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2/14/2017 6:02:22 PM
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Hungering Blade Clarification for Hotfix 2.5.0.2 Patch Notes

We just launched [b]Hotfix 2.5.0.2[/b] which contains a Sandbox tuning pass and changes to the Crucible. If you want an in-depth exploration into some of these changes you can watch our [url=https://www.twitch.tv/videos/120721482]live fire demonstration here[/url]. For those interested in the bullet points we have the full [url=https://www.bungie.net/en/News/Article/45661]Patch Notes[/url] up as well. In the interest of full transparency, we do need to clarify something in this update. Our test team discovered that the changes to the Blade Dancer Perk Hungering Blade were being applied to several other Health Regen Perks. Here is a quote from Sandbox designer Josh Hamrick. [quote]Over the last couple of days, as we continued to test the patch, it came to our attention that the changes we made to Hungering Blade were unintentionally shared among a number of additional elements (list below). While we considered delaying the hotfix to remove the shared change, we ultimately decided to live with the patch we’d made and tested. We believe that Hotfix 2.5.0.2 is an important step forward to maintain the health of the game and that getting it out to you ASAP is in everyone's best interest. And besides, no one wants to show up empty handed on Valentine’s day. List of affected elements: • Hungering Blade (Arc Hunter) • Transfusion (Striker Titan) • Cauterize (Sunbreaker Titan) • Lifesteal (Voidwalker Warlock) • Red Death perk • Suros Legacy Perk (Suros Regime) • No Backup Plans • Ward of Dawn cast • The Ram • Apotheosis Veil • Embrace the Void (Voidwalker Warlock) Over the next couple of weeks, we will be diligently watching and listening to what you have to say about these changes. While we will be unsurprised if additional tweaks need to be made, we are honestly super interested to see how these changes, intended or not, play out. We will be relying on you to give us your feedback as you grow accustomed to the feel of the game over the next couple of weeks. We will also be with you ingame, playing along and making our own notes… Apparently, I have to redeem myself for my stream performance anyway. Now if you’ll excuse me, I have a 1st date with a potential Skorri fix… [/quote]
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  • Edited by Moe Eubleck : 2/15/2017 1:52:46 AM
    I don't typically post here, but I always lurk. Now it seems like a good time to voice my opinion. So thank you bungie, for ending the god awful shotgun meta. No more banging my head on the controller. I lose so many that way. I am sad however that my grasp of mal was nerfed. I spent months in ttk grinding for that thing. It just doesn't make sense to nerf the magazine and the ROF. It was what made it worth the grind. There is this principal called reinforcement. Reinforcement is what motivates people to play this game. It's why we spend those months grinding for a perfect weapon. Well you have taken that away and made the reinforcer into a punisher. Essentially, you have punished all of those countless grinding hours that your player base has put towards getting that gun. In fact, this has become a pattern with this game every time there is a nerf. Punishment by definition decreases behavior. What I am saying bungie is; don't be surprised if you lose players. A game based solely on grinding for the perfect weapon, should never punish it's players for doing just that. My guess? No one will be playing omnigul EVER AGAIN. You just made an entire strike completely worthless because you took away the reinforcer for that strike. Well I'm done here. Elder scrolls online still reinforces my video game grinding behaviors.

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