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1/22/2017 10:33:11 AM
22

Sunsinger Perks Worth Trying (Long Read)

I have been trying a lot of new builds since the balance to this class. I never found information that helped me understand the use of these perks and how to make a useful build. I am going to just give me 2 cents on 2 perks I use regularly now and maybe you will try them. It will take a lot of practice if you're average at best like me. SOLAR WIND I hear how far it used to push people and it seems to have been dulled down a lot. The physical push is not very apparent most of the time. That said I find this to be my new favorite melee for the reasons listed below. -Charge Rate It is increased and allows scorch to be used more often. -Stat Boost You are granted a regen boost -Push This melee will not send a grounded enemy flying. It will however turn a 1hk into a critical hit. I find the nudge effects weapons aim/precision/impact and many times allows you the last hit. ANGEL OF LIGHT This perk is being used more often but still under appreciated. The ability to peek and shoot at enemies, stop in mid air, or even burst up and fire down at an awkward angle out of range is priceless. Below are uses that may help someone trying to experiment. -Stat Boost Gain additional agility with this perk. -Sustained Range When being rushed or pinched this move allows you to perch in mid air. Great for counter shotgun attacks or confusing an enemy reading the radar. You can easily gain a quick view on how to engage or retreat. -Regen Use I have used this many times when low on health and covered by line of sight. Jump, perch, and wait for regen to take place. -Lure Enemies When being pushed retreat out of sight and then lung up or forward and aim down. The enemies that rush to engage you around objects will start being more cautious after being killed this way. This allows you to retreat easier throughout the game. These perks can do much more and together with other perks in a proper build make engagments much easier for you. The are not based on a 1 button system so practice is required. These are tools designed to give you a slight edge in battles. Good players will adapt and you will notice more ranged attacks. Bad players will be confused and either avoid you or keep trying to charge thinking it was a glitch or a one off. This is a very limited description but hopefully it sparked your interest. I suggest a handcannon or auto rifle as a primary.
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  • Why would anybody use Angel of Light? It makes you an easier target, and you're giving up a second grenade for it. Why use Sunsingers in general? Other than Fusion Grenades, they've been killed. [spoiler][i]I’ll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.[/i][/spoiler]

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