(this is cross-posted from my post on Reddit, https://www.reddit.com/r/DestinyTheGame/comments/5oq8jk/guardian_down_mayhem_heroic_strike/)
Last night, after speed-running through NF and a few Heroic Strikes with my Titan, [b]Trespasser[/b], [b]Unending Deluge III[/b], and [b]Dunemarchers[/b], I realized that when this game gets [i]thick [/i]with enemies, it can feel a lot like [i]DOOM[/i]. Cutting through swarms of enemies while your life-bar goes up and down is an adrenaline-rush thrill.
Suggestion: Just like the fuster-cluck that is "Ultra-Violence" difficulty in [i]DOOM [/i]or "Heaven or Hell" mode in [i]Devil May Cry[/i] (you and enemies are highly deadly to each other), can we ramp up Destiny's already set predisposition to deadly alien genocide?
Given, some of these modifiers, as-is, are contradictory to each other. They'd need tweaking. However, [b]TL;DR, Can Guardians and Enemies be disgustingly lethal to each other, with Guardian kill-counts racking up into the 200's?
[/b][b]Discuss and Tweak at your Leisure.[/b]
Lightswitch (backpedal and scream)
Brawler (rip and tear, Guardian)
Element Burn (all of them. Everything hurts)
Exposure + "Vampire" (kills = heals)
Epic (all the enemies, blood for the blood God!)
Small Arms + Specialist (deadly guns)
Juggler (because your favorite weapon is OP)
Match Game (hope you brought a Swiss Army of guns)
Catapult (because Void Warlocks are sluts)
Mayhem (all your abilities are beholden to you. Crash the servers!)
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Element Burn (all of them. Everything ) Was in year 1, Rainbow burn