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#glitch

1/13/2017 8:58:41 PM
7

Glitch with Felwinter artifact

I just picked up the memory of Felwinter artifact. It says you lose your super but gain an extra grenade and melee charge. There is an issue though when you have chest armor (like the armamentarium) that already equips you with a second grenade, the memory of Felwinter should give you a third grenade but it does not. That was one of the biggest selling points of getting this artifact. Add the 3rd grenade in!

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  • With max discipline you get a grenade every 25 seconds. With grenadier/army of one on a weapon you can get it quicker than that. Through the tree or exotic armor you can carry 2. I don't understand the need for 3. Don't get me wrong I like the grenades very much in this game but 3 would be too much. Maybe suggest an exotic heavy that shoots your grenades and gives you 3 shots?

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  • This is an excellent idea. As a sunsinger I should get to run fusion gernades, Double fusions perk, starfire protocol, and memory of fellwinter. 4 gernades totally isn't aids or anything. [spoiler]Kappa[/spoiler]

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  • Felwinter artifact doesn't stack with armor or skills

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  • It's intended, but I think it's bullshit.

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  • Nope, two has been the designed max since year one. This was why sun singers couldn't carry three grenades at any point despite there being armor that gives two grenades and the subclass perk to also carry an additional grenade.

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  • Not a glitch. Never been able to carry more than 2 grenade or melee charges. Not clearly stated anywhere, but it's fully intended to work as it does

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  • Not a glitch, could never have more than two.

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