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Destiny

Discuss all things Destiny.
Edited by xXImikoXx: 1/5/2017 1:08:47 AM
138

This is a War, Guardians... And we're losing. (Destiny Lore; We're losing to the Darkness.)

[b]"Battered and drained of their Light, these Ghosts are nevertheless valuable for the information they preserve. Their recovered memories may well prove vital to the City's survival. The problem of dead Ghosts troubles the City's scholars. Are new Ghosts still being born? Or is the number of Ghosts dwindling? Will there come a day when no more remain - an end to the rise of new Guardians? If that day is coming, then the City faces a desperate race against time to heal the Traveler before attrition takes its toll."[/b] -- Destiny Grimoire; "Dead Ghosts." We've defeated the Vex God known as the "Black Heart," and the Vex creation known as "Time's Conflux," [b]Atheon[/b], along with the Nexus at the Heart of Venus, and the Undead-Mind at the Heart of the resurrected Black Garden, and more-over we laid siege to the Vault of Glass and neutralized its immediate threat. We've slain the Hive Prince, [b]Crota[/b] and defeated his sisters, [b]Ir anuk[/b] and [b]Ir Halak[/b], and then we went on further, to slay [b]Oryx[/b], the Taken King and his entire Pantheon, from the [b]War Priest[/b] to [b]Golgoroth[/b], and even his nephew, [b]Malok[/b], the Taken Pride of Oryx. We re-captured and then killed the escaped Kell of Kells, [b]Skolas[/b]. We defeated [b]Taniks[/b], and destroyed the Prime Servitor of The House of Wolves, and The House of Devils, [b]Kaliks Prime[/b] and [b]Sepiks Prime[/b], respectively, and after that, we neutralized the Devil Splicers and [b]SIVA[/b], and traversed our way into the War-Mind Bunkers to root out, and destroy [b]Vosik[/b] and [b]Aksis.[/b] And we've slain the most significant Cabal residing in our system, from [b]Valus Ta'ark[/b] to the Shield-Brothers, [b]Valus Tlu'urn[/b] and [b]Valus Mau'ual[/b]... Indeed, through these battles, these Strikes, and Raids, and across the Solar System, from the Cosmodrome to the Prison of Elders, and to the Dreadnaught of the Taken King, we've won victories that the Vanguard will write stories of for generations to come... If they were to survive long enough, that is. But you read correctly Guardians, and there is NO disputing it. We ARE losing this War against the "Darkness," and the reason why is as serious a threat as we've ever fought. Our greatest enemies are not the minions of the Darkness... Our greatest enemy; our greatest threat is a two-headed monster, and its names are, [b]"Time"[/b] and [b]"Attrition."[/b] We're fighting a War against enemies whose numbers are vastly innumerable in comparison to our own. For every one we slay, another horde rises to replace the one slain. The number of Hive, Taken, Fallen, Cabal and Vex slain in Destiny numbers well over the Tens-of-Millions, into the Hundreds of Millions, and even "Billions." But they don't stop coming... And we Guardians, though we are a force to be reckoned with... We're not indestructible, and we are not perfect. [b]"Thanks to their Ghosts, Guardians are effectively immortal in most situations. They take advantage of this fact in a number of ways, whether it’s the live-fire training exercises of the Crucible, or by making new discoveries via visions as thanatonauts. However, Guardians can be permanently killed if their light is drained by a powerful enemy, or if their Ghost is destroyed."[/b] -- Destinypedia. Every one of us has experienced "Death." From a simple fall off a ledge, to being swarmed by overwhelming numbers of enemies, to being stomped by the more massive ones, and most times, our Ghosts have revived us and restored our Light. But there are ways to kill a Guardian... And it has been done in several, significant cases, documented in the Grimoire of Destiny. [i]Dredgen Yor[/i] was banned from the Crucible, and exiled from The Last City, because the use of his Thorn; the original Thorn, would drain a Guardians Light beyond the ability of their Ghost to revive them. The Description for the Red Death pulse-rifle reads: [b]"Vanguard policy urges Guardians to destroy this weapon on sight. It is a Guardian killer."[/b] -- Destiny Grimoire; Red Death. Presumably, the Red Deaths original design was somehow used to draw from the Light of other Guardians, using it to heal the wounds of its wielder, but at the detriment of its victims. I believe that after multiple instances of losing one’s light to the Red Death, it would bear an effect similar to the effects of Thorn; Draining a Guardian's light to the point that they would be unrevivable by their Ghost. In particular, outside of the Weapons said to be Guardian Killers, there was once a Period in which Guardians would actively War against, and execute one another, as described in the Lore of Destiny: [b]"Outside the Last City, various Guardians also set themselves up as petty kings across the Earth. Known as Warlords, they forced villages to accept their "protection" in return for tribute, and warred with each other for territory. Eventually, four warriors who fought against the Warlords' tyranny, [i]Radegast, Jolder, Perun,[/i] and [i]Saladin,[/i] joined together to form a force for good modeled after the knightly orders of old. They became the first Iron Lords. Over the years, the Iron Lords' numbers swelled into the hundreds as they defeated Warlord after Warlord and destroyed their Ghosts to ensure their executions were permanent."[/b] -- Destinypedia. This, more than anything else, should offer proof that the numbers of the Guardians are dwindling. It's a slow, steady rate of decay, but it is decay, none the less. From The Faction Wars and the Iron Lords execution of various "Guardian Warlords," to the battle of the Twilight Gap to the event known as "The Great Disaster." While many are familiar with some of the Lore regarding "Battle of the Twilight Gap," there is, on the other hand, little knowledge in-game of, "The Great Disaster," apart from our Ghosts passively mentioning, 'We gave up the Moon to keep The Hive away from Earth; we hoped that would be enough for them." For those who don't know what, "The Great Disaster," is, allow me to give you a brief explanation, courtesy of "Destinypedia.com." It reads: [b]"Shortly after discovering the Hive during the battle of Burning Lake, the Vanguard ordered a full-scale assault on the Moon to establish a beachhead. [i]Lord Shaxx[/i], however, warned the Consensus that the Ascendant Swords carried by the Hive Knights were unlike any weapon he'd seen before, and that they should delay the attack. His pleas were ignored, and the Guardians who arrived fell by the hundreds, as leading the Hive army was the God-Prince Crota, an invincible Knight who devoured the Light of the Guardians. Mare Imbrium was one of the battlefields, as Crota led one thousand Knights against over five hundred Guardians, easily cutting through them. It was claimed the sky above the region, 'turned into green fire.' During this campaign, an unknown Titan created the first Thunderlord, along with two other machine guns that came to renown. Though the Thunderlord survived, its counterparts were lost. In the aftermath, the Vanguard classified the Moon as forbidden, and not to be visited unless absolutely-necessary. One of the survivors of the battle, [i]Eriana-3[/i], swore revenge against Crota and assembled a team of Guardians to enter the Hellmouth alone. Only [i]Eris Morn[/i] survived that venture."[/b] As you can see from just this battle itself, Guardians have, Historically, suffered immense casualties when we've faced Large-Scale battles, and though our "Main Character" stories have seen us survive every significant conflict we've faced, we've been given no true insight to the casualties that may have been sustained at the Taken Invasion, or from the awakening of [b]SIVA[/b] by the Devil Splicers. The unsettling likelihood is that we did not come away from these most-recent conflicts unscathed... The very-real-truth, Guardians, is that no matter how many enemies we've defeated, they continue to come... And over the course of centuries, and even recent decades and years, our own numbers have begun to shrink... And for all of the "Dead Ghosts" we discover, we have no assurance, no guarantee, that new Ghosts are being created to take their place; and if there is no evidence that new Ghosts are being born, the most likely reason is because there aren't new Ghosts being born... And if there are no new Ghosts, that means that there is only one, frightening truth. We're battling the Darkness on "borrowed time." And time only does one thing, Guardians. [b]It ticks away.[/b]

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  • Edited by xXImikoXx: 2/5/2017 1:28:12 AM
    ATTENTION READERS! If you're interested, I've just published my next installment of Destiny Lore Theory/Speculation. You can find it [url=https://www.bungie.net/en/Forums/Post/221840144?showBanned=0&path=0]Here.[/url] This next-installment may require some Tin-Foil for your head, as it's VERY MUCH deep, deep speculation that delves into Hive History, Hive Lore and even goes so far as to extrapolate information from Real-World Mythology and Lore. Let me know what you all think, as I take you down this proverbial Rabbit-Hole, and tell you everything I've been able to theorize about the unknown Hive-Deity, "Nokris."

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  • Solution: Nukes! Nuke the dreadnaught, send SIVA off in the dreadnaught, nuke mercury, nuke the cabal, throw Nukes into the hive ruptures, throws Nukes into Crota's throneworld, into Vex portals, Vog, etc.

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    • The future war is coming.

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    • Well it's pretty obvious that we're fighting a war.

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    • 13
      I've come to the impression that of all the guardians, something is different about Player Character. The guardians were losing, humanity shut off behind a wall.... Then Little Light... (All of the ghosts have names, we just don't use them, I'm not entirely certain that Little Light isn't the name of our ghost... It just prefers the name ghost..) finds us... All of a sudden, the tide begins to turn, with Player Character... Some nameless newly born guardian at the epicenter of it all, hardly worth the notice of the vanguard and the factions that vie for power, Player Character proceeds on instinct, single handedly destroying the heart of darkness inside the black garden, a new born guardian standing with veterans to destroy Atheon, Time's Conflux. Then again Player Character stands over the corpse of Crota, son of Oryx, wielding the dark prince's own sword, stained with his foul blood. Then again darkness calls, Oryx comes to seek vengeance upon the vessel of light who killed his son, and again, the Player Character marches into the depths of darkness, to midst of Oryx's own throne room... And casts his broken corpse into the cold depths of space... Where ever the darkness called, "The Guardian" was there to answer with blade in one hand and gun in the other. I think it would be wonderful if there was a episodic adventure between destiny 1 and Destiny 2... No fighting, just story. Starts off with a fight, you crash land on a frozen world, waking in the frost of Ganymede. Your ship in ruins, your gear destroyed.... Your ghost...where is it?! You find it dormant in the snow, not dead but damaged. Clutching it to your chest like an injured child, you begin to walk, unarmed and alone in the grip of the dark. Looking for shelter. I think here would be a great time to actually introduce the darkness as a physical presence, trying to corrupt you with promises and temptation, or drive you to flee in fear, in that long night far from the warmth of the sun and The Traveler's light. But a funny thing begins happening..as the ghost lays sleeping, flashes come back to you, memories... As if the ghost had been holding them, keeping them from you to spare you the pain of remembering long dead friends and family you would never see again..... A name slowly taking shape.. Your name... Not just holding them from you, but now, in this dark night, holding them safe for you. For as the darkness tempts, and tears, you remember who you are, you remember those who the darkness took from you so long ago, and from that dark night, you rise, with a new sense of self, and of determination. The innocent of countless worlds have suffered to the darkness.... Now, it is time for the darkness to be afraid. Your ghost slowly revives, but weak. Your skills and powers are lost, little more than a normal human now, but in time, new power will come to you. Some given, some earned. Sensing that you've discovered the truth, the ghost feels shame.. "I'm sorry..... I know it was wrong to keep it from you....but those people you loved, they meant so much to you... And in this world, all there is...is this endless battle.. I thought it was a kindness to spare you reliving the pain.." The guardian looks at their downcast ghost.... And after a moment begins to smile gently... In truth, it was only remembering their true self that gave them the strength to resist the terrible dark for better or for worst. The Guardian whispers "Shh now, and rest. We have a lot of work to do." Looking up, the guardian sees the distant lights of a settlement among the ice. They grin grimly, trudging forward again through the ice, as before, ever onward, to their Destiny. And so begins Destiny 2........ It's too much to do for an opening cutscene... But a series of 10 minute youtube videos leading up to release would do it nicely...

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      • This idea is going to put me on the list of insane, radical outcasts like Dredgen Yor, Osiris and Toland, but please, hear me out. As you said, the number of Guardians is dwindling, as is the number of ghost tasked with keeping them alive. For as long as the Guardians have existed, our efforts (however valiant they were) to restore the Traveler or even bring it out of its state of dormancy have been unsuccessful. we retrieved the shard of the Traveler that had been corrupted by the Hive, and still the Traveler remained silent. My theory is this: Under the proper direction and supervision from the Vanguard, we could use SIVA to repair the damages that the Traveler sustained, and restore it to full functionality. It's been mentioned by Saladin that under the right direction, SIVA could provide anything a civilization could need. It's actually very similar to Glimmer in that it is a programmable matter that can be directed to form different materials and perform various tasks. SIVA is not self-aware; it can do nothing without a directive. The Archon Prime and apotheosis of the Devil Splicers, Aksis, was the one who bent SIVA to the Fallen's will, and used it for chaos and destruction. Aksis is dead. SIVA is now, dare I say, a harmless programmable firmware. If the Light of the Guardians could be, as Toland put it, "as a dying sun", it could surely be powerful enough to bring SIVA back to its original purpose and designate it for purposes the Guardians and the City need to function. Please tell me what you think of this; I'd love to discuss this with you all.

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        • Why else does the FWC records only end with darkness?

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          • 10/10 great lore post

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          • Shit man this is insanely well written. It's obvious that a lot of time went into this, and it's impressive. Good job guardian. May the darkness burn in your wake.

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          • Really wonder what next race will be the focus for D2

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            • Edited by Destroyer: 1/8/2017 4:57:54 AM
              Love the lore agree with you 100%

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            • Well written Now we need to gather our forces and build some -blam!-in tanks

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              • Good research. This is a well written piece, thank you for sharing with us.

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              • "The night is always darkest just before the dawn." Rust: “I tell you Marty I been up in that room looking out those windows every night here just thinking, it’s just one story. The oldest.” Marty: “What’s that?” Rust: “Light versus dark.” Marty: “Well, I know we ain’t in Alaska, but it appears to me that the dark has a lot more territory.” Rust: “Yeah, you’re right about that.” Rust insists that Marty help him leave the hospital, and Marty agrees. As they head to the car, Rust makes one final point to his former partner. Rust: “You’re looking at it wrong, the sky thing.” Marty: “How’s that?” Rust: “Well, once there was only dark. You ask me, the light’s winning.”

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              • You know what will kill us? The Crucible. Yes, that's right. the Crucible. Instead of going out and killing minions of the Darkness, Guardians are killing each other. Precious time is being wasted. Ammunition and reactor mass in ships is being used up. And what do Guardians learn by slaughtering other Guardians? Nothing relevant. Guardians don't move/fight/think like thralls or Phalanxes or hydras. And why practice by fighting things that don't behave like the enemy? Especially when the system is swarming with authentic enemies for us to kill? But we're not killing them because we're killing each other. Sorry to point out the elephant in the room, but someone had to do it, before we get buried in elephant crap. PS: Someone should pull that one-horned helmet off Shaxx... we might find out that he's actually a Dreg in disguise.

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                • The traveler and guardians are merely vessels of the infinite source of light. As such they can hold a limited amount within themselves. While the traveler is damaged it's abilities to hold and regenerate light are diminished to a small amount a mere shadow of itself. While guardians start with a random amount of max light they carry, but the amount they can have on them at one time can be increased with practice. That is why there are ways to test guardians to see how far they can push it before they no longer can, and why there is such a thing as a light level. It's also true that every revival weakens a guardian, but as I said before they can recover. Similar thing could be said of the creatures of the dark, but they don't revive like gurdians.

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                • Good thing bungie is absolutely miserable at writing, because no one tells you how bad shit is, and nothing's happened to the city, let alone earth. It's not like SIVA is a threat. It's not like the taken where a threat. Crota wasn't a threat and neither was the black hole Because none of em would've done Jack shit to the city anyways, cuz if they really wanted to, they would have long before your character was even born.

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                  • In my opinion lore means nothing when it's not even almost represented in game in any way, shape, and form.

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                  • But we do revive the dead ghosts when we find them, so at least a portion of them gets back into work I guess. Although there might be so many more we never get to come across.

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                    • Bump for later?

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                    • You guys are forgetting one thing, both light and darkness are infinite powers. But, since the traveler is damaged there's less available for guardians to have from there ghosts, so many feats done by the player character is with his/her own light wich he/she generates themselves. So guardians aren't hopeless without the traveler's light. They're light just weakens with every revive, but can recover over time.

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                    • Edited by Pablo__99_: 1/6/2017 12:31:10 AM
                      Ahh wouldn't destiny make a good movie :/

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                      • This woulda been waaayyyy better as a movie or anime series rather than a half baked game.

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                        • huh. and almost none of that was in the game. lets hope they actually tell us the story in destiny 2.

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                        • are you predicting upending doom on what's to come but either way it will end up bad just like in the empire strikes back where the empire defeated the rebel force I can see a bad moon rising but I know the ending is coming soon and we must prepare for it and this is the end . FRANKIE CROFT SMALES

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                        • You only lose if you quit. Can I get a HOORAH!!!!?

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