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Destiny

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Edited by Boi Harper: 1/19/2017 2:35:02 PM
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Addition to SIVA Crisis (PoE Expansion)

Rise of Iron has gone into a "dry state" where content has already been explored and is now just waiting for more fresh additions. There has been some talk of remastered Year 1 Raids in the community and I was thinking of a way this can renew the idea of the SIVA crisis. Expansion II: The House of Wolves was an expansion that seemed to be missing a Raid, when the three Prison of Elders boss battles leading up to Skolas were probably meant to embody the Raid. In a thirst for new content the revival of the battle with Skolas could be a possibility along with the return of the precursor bosses. In a brief jump off the rails of the current topic, it seems that the subject of SIVA that surrounds the Rise of Iron plot has became more dull and less broad and unique a foe as the Taken had when the Taken King was in it's later time. It seems that SIVA needs more purpose and expansion in the remaining time of Rise of Iron. This is where the House of Wolves come in. Like they did to Taniks, the Wolves could form an alliance with the Splicers or steal tech from them to revive Skolas in the Prison of Elders. This could be an event similar to the Wolves on Mars quest line, where the Wolves manage to make a surprise appearance. This could be an opportunity to remaster Year 1 Raids or at least make a spin-off of the Raids like Destiny did with old Strikes, like resurrecting Taniks with SIVA. This remastered version of the House of Wolves Raid would pan out more like a Raid would instead of separating each event in a different mission. My idea for this remastered Raid would obviously begin in the airlock of the Prison. But when the first door opens, there is no Warden to announce the foe you face. As you and your fireteam waltz down the airlock hall, SIVA wires and "tendons" stretch along the walls and the doors. When you step into the room a cinematic with no announcement (like "Sylock, The Defiled thirst for your light!") starts with Skolas, clad in SIVA enhancements, roaring and warping out of the room in a wind of SIVA nanites. This is the first part of the Raid where you have to fight a new, mysterious enemy who just happens to be hanging from the ceiling wrapped up in a SIVA "cocoon". Soon, Reef Prison guards drop down, corrupted by SIVA, and begin creeping towards your fireteam. The Infected Reef guards resemble the same enemy behavior of Hive Thralls, just a different texture. Every time you kill and Infected guard, another one drops down and takes it's place. This will continue to happen until a SIVA Spinner briefly rappels down into shooting range. Your team has to focus fire on each of several Spinners, some times more than once, until they are disabled. Once you have disabled all of the Spinners, your team can destroy all of the Infected Reef guards. Part two of the Raid begins after you return to the airlock and go through the second SIVA infested door. As soon as you enter a room, a countdown of critical SIVA density begins with the SIVA symbol glitching into your HUD. Once the countdown hits zero, half of your fireteam (randomly chosen) is swooped up by ceiling-crawling SIVA Spinners. Those who are "chosen" have to spectate as their screen say "Guardian Corrupted" instead of "Guardian Down". Their Guardians will henceforth be controlled by AI and will fight other Raid team members. One way this phase can be completed: If the corrupted Guardians are all defeated under 30 seconds. If one is killed at a time a SIVA Spinner will swoop down and "repair" the Guardian, deploying it again. But when the Spinner drops down, the Raid team can shoot it and disable it. This can be possible for all three Spinners, enabling the corrupted Guardians to be defeated one at a time. The infected Guardians will have shields and a yellow health bar, with a short ranged aura of SIVA nanites surrounding them, causing damage over time for those who get too close. Each corrupted Guardian will carry a different SIVA weapon. One will carry a SIVA (Wire) Rifle, a SIVA (Scorch) Cannon, and a SIVA (Shock) Rifle. This phase will be completed after the Infected Guardians are defeated, revived by the rest of the Raid team, and when the whole team returns to the airlock. The final part of the Raid is the boss fight with Skolas, accompanied by and army of Wolf Splicers led by an individual H.O.W.L. Captain (it doesn't mean anything it just sounds cool, like the S.A.B.E.R. Shank). Spinners will drop SIVA-woven SIVA Charges from the ceiling which can be used to bring down Skolas' shields and disable his immunity, or can be used by Splicers (if they get to them first) against you. When you kill a H.O.W.L. Captain, the Splicers lose their leadership, become bewildered, and fail to compete for the SIVA charge. Finally, when Skolas is at a sliver of health, the ads stop spawning and a SIVA density countdown begins. You have to reach the airlock before Skolas explodes from massive SIVA intake. When at least one person manages to escape the area and makes it to the airlock, all others who fell behind and died will respawn in the airlock and congratulations, you have completed the Raid. Tell me what you think about my idea :)
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