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12/25/2016 2:34:16 PM
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I see a few problems. You are trying to force roles that do not exist in game. The game is based around everyone being dps with a touch of support. The game has no need for tanks or healers. So the entire AI, enemy health, damage. and shield mechanics have to be redone. Now you are making titans tanks, I can see this, but you have them sacrificing agility for more survivability. Agility is a survivability stat, that is something tanks use, that is why there are agility tanks in mmos. You are also forgetting that tanks sacrifice damage for survivability and aggro control. If the tank can not control the AI with aggro control they are not doing their job. The same with damage, if you put a tank vs a dps one on one, ideally they would kill each other at the same time. Your set up leaves the tank at full strength, then look at how you balanced the dps with less survivability the tank will win every time. Now the dps you got close. The problem I see is you are reducing handling. Yet you focus the extra dps on accuracy, this is counter intuitive. I do not understand why people think warlocks are healers, they were designed as a dps. After all, they are space wizards, and wizards are designed as dps, to original glass cannon. In fact at release Strikers offered more support then anything warlocks offered. Even then healers are useless. Our hp pools are too small, shield with 0 recovery come back too fast as is.
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  • Edited by Talia Sendua: 12/25/2016 4:26:29 PM
    I haven't the typical view of MMO Roles. In my View are Tanks like Juggernauts from Cod. A lot of Healt. Enough Damage. Slow Movement. A Healer is hard to integrate in Destiny but the Hunters can't be them. Warlocks can revive themselfs so I decide that they should have the Healer Role. And Hunters with their Bow and Golden Guns can deal a lot of Damage to specific Enemies or can Control the crowds with their Arcbalde if they use the Perk for Bonus super Energie after kills and extra damage. Of Course it is not very thought through but that's why I suggested this as [b]"extra artifacts"[/b]. If that would itegrated you [b]can[/b] use it if you [b]want [/b]it. [quote]if you put a tank vs a dps one on one, ideally they would kill each other at the same time.[/quote] And that's bullshit. I wrote that the Artifacts DON'T work in Pvp.

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