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#feedback

12/21/2016 11:22:33 PM
3

Subclass balance changes

As of right now, I believe guns are the most balanced they could be. Sure, shotguns are used a lot but a future primary buff across the board could fix that. I'm here to talk about subclasses. ([b]Bold references you to ideas for classes[/b], [u]underline is for specific subclasses[/u]) First off, as a [b]Warlock[/b] main, I strongly believe [u]sunsingers[/u] should have the Viking funeral perk put back to the extended burn. I think everyone can agree the burn used to be way to long, but the new way doesn't have to be nearly as long and it can do 5 dmg every hit as opposed to 7. Also I believe the flame shield overshield isn't as reliable as it should be but that isn't my main concern. Second, [u]stormcallers[/u]. Now I know people hate the range of the melee and want that needed but that's is one of the few things running for the subclass other than the duration of the super. The grenades are garbage so if you take down the range on the melee, buff up the damage hard and really rework the grenades because they don't do anything. Lastly for warlocks,I think [u]voidwalkers[/u] are perfect so they shouldn't be changed. Now on to [b]Titans[/b]. To start, the lightning grenades on [u]striker[/u] need a damage falloff. I hate how vulnerable I'm left when my shield instantly disappears from max range of the grenade. Another thing for strikers is that the vertical range on the smash should be taken down just a slight bit, nothing too extreme. Lastly, shoulder charge needs hardcore buffed somehow, maybe by adding extra armor so when you charging into someone, you have a chance to pull it off and not get killed halfway through it. For [u]sunbreakers[/u], I think they still need buffed. the aggressiveness for the flame seeker perk should be increased while taking down the splash radius of the hammers on impact. Lastly, onto [u]defenders[/u], I really really really would like to see the damage for the melee increase so that you can actually get force barrier from killing with your fist as opposed to with a shotgun. As for the grenades, the effects of the suppressor grenade should take away your double jump and super use but you should be able to sprint around and use grenades and charged melees. And then comes the [b]Hunters[/b]. [u]Gunslingers[/u] need a really strong buff. I don't see them nearly as much as I feel like I should. The throwing knife needs its precision damage increased while the body hit damage stays about the same as it is. Tripmines should go back to their one hit potential because I just about never see those used in PvP. As for the [u]nightstalker[/u], the damage that smoke does on impact should decrease quite a bit while keeping the DoT damage the same but make more hits occur in a number of seconds. Finally, on to a main focus of mine: [u]bladedancers[/u]. I've heard quite an amount of complaints that the subclass is underpowered and I can agree in certain parts. First, the chase speed of skip grenades needs to be decreased so I can outrun them easier. But most importantly, the super damage and lunge speed/distance need buffed so that way it can shut down any super other than an armor of light bubble. The razors edge shockwave should have a wider and taller wave but if that were buffed, the duration of invisibility effects should be nerfed so people have more of a chance to react (and because hunters are the only class that can go invisible which is really advantageous). Anyways, that is all from me. Sorry for the long read, but it was something I just wanted to say. Some of you may agree or disagree with my statements be we all know that things need changed, even if it isn't to make the game more balanced but rather making a new meta that people can try out and use effectively. If you guys have any questions/comments/thoughts please talk about it in the forum's because this community is what shapes this game and I'm sure we all want the best for it. Thanks much for reading!

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