I'd rather they just make VI. Hopefully they'll go back to the series' roots.
The original trilogy had the best level design (especially the first). 2 improved the controls (yay joysticks) but added overheating which was implemented terribly. 3 and Nexus improved the overheating issue but didn't fix it completely and the best levels were essentially just recycled from 1 and 2 (that was kind of the point of Nexus though). 4 made the game faster paced but the level design was bland at best.5 slowed it down and made the ACs feel more like clunky mechs, which was an overall improvement over 4. It also made it so all weapons had right and left hand varieties and had better level design but said levels still lacked the variety of the older games. On top of that it all but eliminated aerial mobility.
What I'd like to see in VI:
- More mission variety (not just "clear area and fight enemy AC" but escorts, base defense, storming bases, hunting, secure dropzone, etc.)[spoiler]remember chasing the human+ subject through the sewers in the original, or that defend the train mission? What about the one where you're on the back of a submarine and have to fight at sea, hopping from ship to ship to defend the group? Or the mission in 3 where you face the cloaked MTs in the jungle and need to aim manually because your FCS can't lock on (unless you were using the right kind of head)? How about that intro mission, I think it was in three, where they dropped you into an urban warzone to "test your mettle"[/spoiler]- More location variety ( bring back underground cities, space stations, oil rigs, jungles, deserts, snow capped mountains, etc.)
- The return of aerial mobility
- More multiplayer game modes.
- The ability to call in supply drops (deducted from your profit, of course). Maybe not in every level, but at least the really long, outdoor ones. Nothing sucked more than grinding through a long level just to run out of ammo right in time for the boss.
- Factions actually caring which missions you take. It'd be nice to make friends and enemies.
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True that mate. I'm kinda hoping they steer away from ACV and ACVD. It was very unique in its own way for the new style of gameplay, but it was so slow and clunky. Kinda got mixed feelings about it tbh
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Edited by LahDsai: 12/19/2016 11:59:14 AMI didn't mind it on the heavier ACs. Actually kinda liked it. I agree, though, that lighter builds should have been a bit more agile to compensate for the weaker armor.