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originally posted in: Thoughts on Weapon Balance
12/19/2016 1:02:20 AM
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Excuese me day one here had it since before Crota was here and never liked it, it served no good role outside of PvP.
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  • Haha you must have been terrible with it then. It melted pretty much everything in pve until bloom was introduced and the loss of its bonus damage from the hip.

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  • Sorry for not wanting a crutch to carry me through every event. I tried using everything and the Last Word was one of the guns I just didn't like using because it was so damn easy to do.

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  • You have 1000 kills with it. Please... tell me more about "how easy it is to use." The only people who say things like that are people who were terrible with it. Like I said, you sound salty. The only time the gun was even remotely close to being "easy mode" and even then if it didn't have that it couldn't have competed with thorn or hawkmoon is when it could crit for 111 ADS.

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  • I don't like using that gun its as simple as that. When I feel like getting it back I will but it's terrible now so both of the ornaments I have will sit in the vault until I feel like it.

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  • I used the Devil You Know most of year one I didn't need a smaller mag half the range handcannon. Then bloom came and destroyed all HCs and introduced Ghost Bullets so I went over to scout rifles.

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  • Bloom is cancerous to this games weapon balance. Literally all they had to do was increase the damage fall off for hand cannons and boom! Hand cannons balanced. What did they do instead? Increased damage fall off and then introduced bloom! Overkill. Go go bungo. Nerfs are necessary to balance, as well as buffs they need to learn to not over nerf weapons into oblivion.

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  • Buff autos by 10% damage and stability for low rof 5% for mid rof and leave high rof alone. Scouts are fine as they are. HCs need a small stability buff and sharper drop off. Pulse rifles need a small stability nerf for high rof and buff for low rof. Shotguns are ok. Sidearms need less recoil. Snipers need better zoom. Fusions are a secret meta for me. All Heavy weapons are fine. Give more​ special ammo if only in PvE activities

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  • I don't know about a 10% buff... I say out autos where they were in the dark below. They had them at a great place there.

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  • It would only make them do 28 or 27 to the head in crucible and most of them need a recoil reduction perk to make them use able.

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  • That used to be what you needed with [b][i]every[/i][/b] weapon until bloom was introduced. Now hand cannons ignore stability and focus on range. I think auto stability is fine. They just need some help in the damage department.

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  • Most auto rifles that were brought in with TTK have horrible base stability and range they need a good re tweaking.

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  • Ehhh, I don't remember where some of the ttk ones are, but most of the ones that were brought with ROI have pretty good base stability. The dead orbit one for instance with stability perks and if you're lucky hcr is a monster even in this meta.

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  • Zarinea-D, Arminius-D, Answering Chord, Suros ARI-45 or 41, all of them have bad base stability. And that's half of the Auto rifles that are freely available from back then.

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  • Eh, most of those are pretty solid in my opinion. With the exception of arminius, but that's for the better. Those bullet hoses don't need to be lasers on top of everything else

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  • Zarinea-D can have max stability with braced frame or hand laid stock but it will have no range.

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  • The damage fall off for autos isn't as heavy as it is on hand cannons though. It's there, but I don't think it's too big of a deal personally.

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