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originally posted in: Thoughts on Weapon Balance
12/18/2016 6:58:39 PM
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TL;DR buff stability or range to low rof pulses. I would love the HoW damage back but that won't happen so yeah stability and range increases seem good. Also a stability and slightly harsher damage falloff for low impacts wouldn't hurt either. Buff stability across the board for low rof autos or at least increase range to compensate Higher stability is a need for these poor guns. Remove bloom but lower handling and stability. Or keep bloom but have it increasingly effective at higher ranges No Bloom and massive damage drop off. People would still hit shots but won't be able to 3 tap across map due to bullets dealing less the farther they are. Fusion rifles need more consistency. Buff range or stability slightly as hey are pretty good at optimal range right now Faster travel time is all they need imo Base zoom on sniper scopes increased but flinch lowered. That or allow them to reset to center easier Revert all nerfs to snipers excluding flinch. Kinda Vague but with flinch the other nerfs are unnecessary. Sidearms pretty good slight stability increase??? Fusion grenades too sticky. They go around corners mainly lag there but I do agree it's annoying out gunning a guy but he throws a sticky just as he dies to get the trade. Increased timer to gain sticky grenades Throwing knives a little bit more damage and fix burn Not too informed about hunters but throwing knife and trip mine nerfs imo were pointless. Blade dancer a tad bit more health. They're practically a melee based hammer titan so why not have the same health. Otherwise rewarding when the player is agile and unpredictable. Longer super time by two seconds, two swipes. Sunbreaker was nerfed to have the same health as other roaming supers. honestly never saw an issue with blade dancers as for some odd reason they'd hit me before their characters even touched me. Juggernaut shield health reduced. Can't tank a gg shot The health can be at 1 and still tank a gg because the shield is not part of a titans health... Instead allow ALL Armor Piercing Rounds to bypass the shield. Also would let APR be used a bit more. Life steal on ram more consistent there's a cool down between energy drains I think 3 seconds?? Exotics should be the center for weapon balancing as they're perks are set by you guys to be the most well rounded so if they're archetype is underlerforming that tells you something. Exotics aren't exotic anymore legendaries are better choices now sadly...
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  • Edited by Goku: 12/18/2016 8:44:32 PM
    Why would you increase zoom on snipers? This balance post is dumb.

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  • I was replying to the ops post with my own ideas/comments maybe I should've made it a bit clear. Revert all recent nerfs done to snipers but keep the flinch they currently receive. that's what I was thinking for balancing snipers.

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