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12/14/2016 1:09:49 AM
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Thoughts on Weapon Balance

I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process. [quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it. As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone. Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote] The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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  • There's going to be a lot of different opinions about changes when it comes to Crucible. I can confidently say that you cannot look at graphs for answers any more. But here's my thoughts anyways. Someone's gotta help clog up the comment section ;) Matador is a problem ONLY because it is a clear winner when comparing shotguns. Other shotguns need to be brought up to a level that can compete with this monstrosity. On a side note, it is extremely easy to get a "God roll" on the Matador. When comparing perks to that of a Party Crashers' pool table, it's quite remarkable how good Matadors' is. Clever Dragon is too clever, and too available to everyone. Other primaries need to be buffed to compete, and I believe HCR should just be removed from it. Snipers feel clunky. Less flinch, more handling (not stability, I mean snappiness) Hand Cannons feel to reliant on Rifles Barrel, Rangefinder and all the rest of those perks. Lessen bloom so it isn't as RNG based on other hand cannons. Auto Rifles. Do I need to say it? Just buff them already. Like now. (Maybe not the high RoF varients, but the low? DEFINITELY.) Fusions are very inconsistent (still) and the only good fusion is Saladbar's Vigil. Blanket buff stability and bolt accuracy maybe? Super Mario Run is also WAY too addicting. Nerf that immediately. <(^_^)>

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