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originally posted in: Thoughts on Weapon Balance
Edited by Soul_Eater_42: 12/16/2016 3:47:25 PM
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Instead of doing blanket changes to shotguns as you've done in the past, why not take a different approach and balance the archetypes? High impact shotguns should have the low range cap that the low impact shotguns have, while low impact archetypes get the longer range that the high impact shotguns currently have. All the nerfs thus far haven't really solved anything. They haven't changed anything except reinforce the usage of high impact, high range shotguns like Matador above all else. This approach might change that and make all of them still viable, yet no longer overwhelming. On a separate note, something needs to be done about Exotics. A lot of them are just too bland or worthless, and not as "unique" as they ought to be. A few ideas for some of the ones that need improvements: [b]Red Death[/b]: Secondary ability in Exotic perk to increase rate of fire and stability (or range) when crucially wounded, or as health gets lower. [b]Hardlight[/b]: Add Persistence as intrinsic perk, or add it in place of Glass Half Full. Have Exotic perk increase bullet ricochet to 3-4 bounces. Each bounce increases bullet damage slightly. [b]ATS/8 Arachnid[/b]: Change ability to allow Combustion kills to chain explosions. [b]Monte Carlo[/b]: Add secondary ability to Exotic perk that refills magazine and grants bonus damage after melee kills. [b]Hawkmoon[/b]: Add second Exotic perk where kills with a Luck in the Chamber or Holding Aces perk produce a burst of light that blinds nearby enemies, or glowing white feathers that explode like mini cluster bombs, dealing damage in a small area. [b]Astrocyte Verse[/b]: Change perk back to the originally planned ability; further-distance Blink with reduced cooldown time, or make Recovery after Blink instant, and increase movement and Sprint speed, or decrease Blink cooldown, for a short time after Blink. [b]Fabian Strategy[/b]: Add secondary ability to Front Lines perk that increases Recovery and Armor after kills while Front Lines is active. [b]Ace of Spades[/b]: Add secondary ability to Exotic perk where Firefly has a chance of dealing 2x damage. [b]Khvostov 7g-0x[/b]: When choosing Burst Fire or Semi Auto, rate of fire, impact, base damage, and precision modifier, should all change to accurately reflect a scout/pulse rifle. Change how the 450 and 900 RPM perks behave with those 2 perks to better reflect different scout/pulse rifle archetypes.
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