JavaScript is required to use Bungie.net

Forums

originally posted in: Thoughts on Weapon Balance
12/16/2016 1:20:09 PM
2
So I'll probably get yelled at for this but has anyone ever considered making snipers (in this fantasy fps) gain dmg the longer the bullet travels? Take them back to what the used to be (pre flinch nerf) but add the opposite of ranged dmg falloff. Have the mechanics for dmg work along the lines of the bullets increase in dmg the farther they travel. A close range head shot wouldn't kill, a mid range might, dependent on armor, and a long range would act as normal. THEN increase shotgun range dmg fall off so that either you made a hell of a sniper shot or the other player let you get close enough to lick them... I'd also like to see quick dmg spikes be able to pull a person out of a run or falter a jump. Someone sprinting at you, bullets should slow them down... Someone jumping straight at you, bullets should be able to move/alter their course. And as a side slap, from a warlock main, make jazz hands come out in pulses versus being able to hold the damn button down. Every other roaming super requires a press per shot, so should it.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon