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12/14/2016 1:09:49 AM
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Thoughts on Weapon Balance

I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process. [quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it. As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone. Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote] The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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  • I don't necessarily feel shotguns need to be nerfed, but certain primaries should be slightly buffed. When Destiny first came out, I personally thought the primaries were more balanced — the days when auto rifles were more useful in PVP. There are many who have play styles that allow for wielding a shotgun as if it's a primary. We need better weapon balancing to offset those who solely want to use shotguns. However, with that said, Icebreaker's return may shift the balance of power ever so slightly. Though I would still recommend more of a balance all around. I actually think the weapons in Halo 5: Guardians are very well balanced in terms of effectiveness. Depending on your play style and advantage (or disadvantage) in a given scenario, you still have a very good chance of getting kills almost regardless of the weapon you have. The same cannot be said for Destiny, which I know is not anywhere near the same game as Halo. And I don't want it to be. I'm just suggesting that the weapons can be better adjusted to make most of them excellent options for the person wielding the gun.

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