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originally posted in: Thoughts on Weapon Balance
Edited by i shoot people: 12/15/2016 6:42:15 AM
8
Here's my short and honest take on each weapon.. Hope you see it. Fusions: bolts disappear if you die and feels inconsistent at times in proper range. Sidearms: more predictable recoil Pulses: please help read death archetype fast rof dominates all primaries and CDragon wrecks scouts at their range. Scouts: still the best balanced weapon but some could use more ammo so mida won't be first choice. Hand cannon: nerf bloom nerf lol. Also can these bad boys get some help on reload? More time is spent reloading than killing in such a fast game. Autos: slow rof sucks still.. Anyone use medium rof? Buff damage. Shotguns: ditch rangefinder and only the ninjas will pick them instead of EVERYONE lol remove those reload and movement nerfs to compensate. Snipers: still want my damage back on my longbow but I admit you did good with every thing else. Machine guns: pve love is needed. Best pvp archetype options in the game with rof... By far. Swords: great except wolfs howl.. Double cost for trash damage? No thanks. Rockets: literally the most annoying thing in pvp but honestly proximity perk needs serious love. Ps: can you increase stability and ammo on the vex and make it semi good again? It's only the greatest weapon by design, function, feel, and uniqueness you've ever created. Put some respekk on iconic weapons.
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