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originally posted in: Thoughts on Weapon Balance
12/15/2016 4:50:31 AM
23
Half these post are about buffing HCs and shotguns.. meanwhile every sweaty match is Palindrone/Matador64. Even with random bullets from HCs they still run the competitive play? Yet people want to take them out? Please take the time to think about what HCs would be like without ghost bullets.. say damage dropoff is the answer. Damage dropoff is about percentages - HCs do more damage per bullet than ANY primary in the game. 86 for Palindrone.. say the damage drop off made it like other guns where it takes it down a notch each meter you get outside of range. One headshot- Palindrone - 86 Clever Dragon - 69 As you get outside of 10 meters of range say it drops 10 points. Clever Dragon - 59 Palindrone - 76 Eventually you are in long distance with palidrone hitting for 56 per headshot.. meanwhile scouts with low impact are doing that damage from that distance, and within range. The problem is bloom HAD to be put in because the gun can do up to 94 damage per headshot! Imagine being across the map just got done winning a 1 on 1 battle and a HC user just taps you once for 59 damage and kills you. If Bloom is removed the Range needs to be nerfed. Then on top of that outside of range should be a WAY higher damage decrease by %. To the people talking about buffing shotguns. Please, you have no clue what balance even means.
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