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originally posted in: Thoughts on Weapon Balance
Edited by Ennell: 12/15/2016 2:19:33 AM
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To start off. Thank you very much Cozmo for the opportunity to voice our opinions as a community to the game. Honestly, after playing game after game of people constantly using the same load-out, I feel that I need to say that Hand Cannons of 81 impact need serious looking at. The TTK on them is far too fast to react to. Adjusting it so that the damage fall-off is a lot more noticeable in PVP would not do much harm, especially since hand cannons rely heavily on range boosting perks to be competitive. Additionally, the shotgun family housing the Matador 64 and the Party Crasher +1 also needs tweaking. Having rangefinder AND Final Round on it is a bit too much, don't you think? Shotguns need to be close-range, not able to 1-hit-kill from 20 feet away; 10 feet ought to do it. Either taking the range down a little bit would suffice, or adjusting the impact so that it does NOT kill in 1 shell from ranges exceeding 10 feet. Furthermore Grasp of Malok, The Waltz and The Clever Dragon need to have their TTK taken WAY down; the do 23 CRIT per shot, whilst Pulses in the same family of Hawksaw do 25 CRIT. I would ask that the Crucible Sandbox Team take the CRIT damage down to 18/19 CRIT to enable another burst for a successful kill. Finally all other primaries - low end Hand Cannons, Auto Rifles and Mid Impact and Low Impact Scout Rifles need to be on a similar level as the other popular Primaries. I would suggest bringing down these popular weapons to allow for some diversity in the Crucible. *Note - These changes should only affect PVP. Not PVE. All aforementioned changes should not affect PVE at all.* I realise that this is not as simple as flicking a switch or turning a slider, but I appreciate the opportunity to voice my concerns over the current state of the Crucible as of December 2016. Thanks Bungie! (P.S. Bring SUROS REGIME back......joking...or am I?)
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