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originally posted in: Thoughts on Weapon Balance
Edited by NebulosaWilczak: 12/15/2016 12:38:46 AM
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As expected, most people here just do not play with titans, talk about nerfing the juggernault but no one talks about how nerfed strikers are today. 1 - Fist of Havoc - Guys, it's just UNACCEPTABLE you go to smash, aim to hit your enemy's head with your chest and ... your titan just hit it harmlessly, bounce and go anywhere on the map releasing the super In A Not effective place. We've had this problem since a year, but today it's just impossible, making fist of havoc extremely frustrating (at least i'm chargin my friends supers with the artifact). Also gained a huge damage drop, at the point of your enemies, even being hit by the super wave at its end, get 9 damage! 2- Shoulder Charge MUST be reliable on its aim, If I'm skating high and I aim in the enemy at the floor just in front of my titan , my titan MUST hit it, and not pass by in a straight line on the air! It's totally senseless a shoulder charge allowing the players to discharge it after turn 180°, or a shoulder charge that just.. charge when you're running against a wall, but forward and maximally turning 90 ° it MUST be reliable! Bubble Titans... why does Nightstalker tether remains after the hunter dies and Titans bubble just vanish with its owners die? It's just absurd if you compare those two subclasses, being both support classes, to play with a bubble titan is just play handicapped. About shotguns: they are not a problem at all, shotguns are okay, but Matador 64 archetype is just umbalanced, its range is just absurd for a shotty, and it gets way worst when we talk about it being used by a storm caller. This combo is just cancer. Shotguns must be reliable, it's absurd you put the shotgun inside the mouth of your enemy before shot and get ghost bullets for no reason. As is absurd you just die for a Matador 64 from the maximum range of a Last Word! Snipers (and my main loadout as I love to play with No Land beyond), the problem with snipers started when you increased aim assist, the community asked for you to decrease the aim assist for what it was before, or even less, what bungie did? Added few frames on the scope... of course it turned several scopes impossible to use due (small) size of most crucible maps in this game, but people soon got used to it with short range scopes and few weeks later, was like nothing changed. Then you added a huge flinch to snipers, that if you're being shot by a hand cannon from the oposite side of the map you will flinch enough at the point of being mostly impossible to hit anything. So when I see snipers on the other team I will just get any mid range weapon and keep shotting at the enemys' feet while he is trying to aim, hardly he will be able to hit me and it took me a lot of skill to do ;) Seriously, it's totally unfair with snipers and force players to keep hardscoping in the deep. You're reforcing this ill style of gaming! (because nor even who do this have fun doing it!) Why don't you just heard the community, return snipers before the first scope nerf and finally, reduce Aim assist? Good snipers will be highly rewarded, but it will be not an easy weapon to use anymore. PS: and remove that shinning red dot from the ADS of No Land Beyond, it has no scope is senseless to have it there!
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