I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process.
[quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it.
As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone.
Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote]
The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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3 RepliesAll shotgun nerfs so far: September 7th, 2014 •Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat •Reduced base Shotgun range by [1% to 7%], modified by weapon stat October 14th, 2014 •Decreased base damage at maximum range (falloff) by 20% •Shot Package Perk now has a slightly wider cone of fire •The Rangefinder and Shot Package perks are now mutually exclusive February 25th, 2015 •Reduced high-end range values •Damage falloff starts sooner •Reduced starting ammunition in PVP September 8th, 2015 •Shotgun precision damage scalar grants 10% bonus damage (Was 25%) •Shot Package perk reduces the cone spread by 20% (was 50%) •Rangefinder perk adds a 10% base Range increase on zoom (was 20) October 13th, 2015 •“Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk December 8th, 2015 •Reduced damage falloff to start at melee lunge ranges •Final damage falloff extends 0.5 meters longer for a smoother drop •Slower ready/put away time for all shotguns •Additional recoil on weapon fire for all Stability values •Slower reload speed for all Reload stat values •Slower time to Aim Down Sights speed for all shotguns •Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected •Add 2 frames delay when firing out of sprint April 12th, 2016 •Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds [b]Please do not nerf shotguns anymore. Buff primaries please.[/b]