I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process.
[quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it.
As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone.
Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote]
The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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13 RepliesHit impact shot guns need a small nurf to rage. low impact fast fire rate Scot rifles need a impact buff. High impact auto rifles needs a buff to impact and a nurf to stability High impact pulse rifles need a buff to impact and buff to range. Fast fire rate pulse rifles needs a nurf to stability and rage fall off Small nurf to rage on Fusion rifles Perks...Small nurf to luck in the chamber Buff unflinching (so High caliber rounds do not affect a sniper rifle) Full auto needs to add fire rate to guns. Cocoon needs to be on legendary weapons has a perk not just old raid weapons. And please put Elemental damage back on Primary Weapons...Buff tracking on legendary Rockets Subclasses Hunter (blade dancer)Buff the time you are off radar while invis.Nurf skips.Give them triple jump.Nurf tracking on sticky grenades.Buff hungry blade.Buff trip mines back to year 1.Nurf tracking on golden gun Hunter (Night Stalker).Remove triple jump Buff the time you are stuck in quiver. Titans Nurf Titan skate. Small Nurf juggernaut.Buff melee range Warlocks Small Nurf scatter grenades Small Nurf Thunder snipe rage Nurf tracking on fusions Buff over Sheld on self Rez Buff arc bolts (even for hunters) Give Sun Singer Axion darts