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originally posted in: Thoughts on Weapon Balance
Edited by kellygreen45: 12/14/2016 6:13:34 PM
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This. The flipside is that primaries are so weak that its almost impossible to kill a good player with one. Even if you catch them by complete surprise, and don't miss any shots. People get tired of seeing players they've caught completely by surprise, escape to safety with a sliver of health...which just promotes the spamming of special weapons. Because the game's weak primaries reward "thumb skill", and punishes "mind skill".
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  • Agreed. Primaries need some love, but I can deal with the current TTK, and meta. Enemies get away, sometimes, I agree. There definitely needs to be some tweaking, but not via nerfs.

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  • Depend on the type of players you're going up against. The average player isn't going to get away from you. But the higher you go up into the draw...and the better the player you face.....the more likely they are to escape to safety after being flanked...as opposed to gunned down. If I were making the weapon adjustments, the TTK of primaries would be normalized around that of Palindrome and other hand cannons.

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