I like fushion and there are pretty inconsistent to but I think is just the way of this archetype weapon if u miss a bolt y don't kill and it's all depends on spread factor, distance, or aiming, is a complicated weapon that destiny introduce to the game and I agree they need to be at that OP pocket infinity time. And side arms is like doctrine they shoot to fast that hiring a target moving is pretty difficult and it feels inconsistent that why those two kind of weapon are not been use on competitive or "sweat" matches is just they way the game is unbalanced or not, but for a shotgun that is designed to destroy whoever is in front of u at personal range is pretty much inconsistent and every time that I try to use them I feel disappoint cuz they don't work consistent and can ruin a crucial moment on deciding a game for the win, that's why I always use sniper and after course get doomed but the new meta shotgun warrior lol
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