JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
12/11/2016 11:40:59 PM
7

Best warlock subclass

I'm new to the game can someone please tell me the advantages and disadvantages to all the warlock subclasses? Thanks.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Voidwalker for me personally Blink is still fine, esp. if you hate glide Strong zone control grenades and anti-camp grenade Super could be used as a big multi kill on a control point or a safe long range super-shut downer Melee with life steal will let you ALWAYS come on top in melee fights. Base melee range Energy drain increase with 3+ discipline completely refreshes grenade It's the jack of all trades subclass that can cater to almost any play style [spoiler]Besides, you can blow stuff up over and over again with bloom+ anhilate[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Sunsinger [spoiler]Just kidding[/spoiler]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • You should use voidwalker because you can teleport, life steal or soul rip, and you get to blow stuff up.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Voidwalker is good if you know how to use it, most people don't know what to do and just throw grenades and nova bombs Willy nilly, but if you can learn how to use it, you will almost unstoppable

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • STORMCALLER - This is a super based warlock. You have kay grenade options and ranged melee to assist you in gunplay. When that super is ready you make up for lost time. Advantage - Clearing adds and making clutch wins with team kills. Disadvantage - This class has a very powerful super but offers very little else. If you are not carful you may die a lot trying to get that super and be so eager to use it the timing was bad. Keep your strength in mind while you are playing it.q VOIDWALKER - After recent buffs it is considered the best neutral game warlock. Combine this with a shutdown super and you are a nonstop pressure to the enemy. Advantage - very well rounded with no glaring weaknesses. Disadvantage - If you are not familiar with builds or rely heavily on one thing to win you may struggle. This class dose not offer a quick comeback move. Use weapons, stats, perks, gear.......and the kitchen sink. And no matter what never stop moving! SUNSINGER - This class has been nerfed heavily. It still complained about often however and for good reason. Sunsinger was built on the neutral game exclusively. Even the super is a rapid regen of normal abilities. This requires a ying yang mindset. Advantage - This class is the most flexible and adaptable class in the warlock tree. You can Tank up and burn your enemies and next game use Angel of Light/Push/Fusion Rifle. Everything from shotty orb generator to second life game saver is possible. Disadvantage - You will lose a lot and fail many times learning to be effective in not only building but using all your options. Most give up and walk away due to this. One thing not aligned right and it becomes weak and frail. And if you only know one build when people counter you will not be able to adapt. If you are not comfortable with learning while losing or chosing a weakness for a strength then I would not even start this class.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Stormcaller is pretty much all I play.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • Edited by Silent: 12/12/2016 1:55:22 AM
          Stormcaller: PvP: this is one of the best subclasses for PvP, it has a extremely long melee range and a very long super. The grenades are very lackluster but the melee makes up for it. Also has very powerfull recovery and good perks like pulsewave and feedback. PvE: overall good class, powerfull for clearing out adds and generating orbs. Nothing of major note outside of super. Voidwalker: PvP: overall balanced subclass. Super is very usefull for saving you and bailing you out of bad situations, aswell as killing roaming supers. Melee has life steal, which is very powerful, especially with how abundant shotguns are nowadays. Melee hits Will also almost fully regenerate your grenade. Axions are great for chasing people out of cover and with vortex mastery they chase for a ridiculous amount of time. Scatter grenades do a super high amount of damage if landed well. PvE: super is good for clearing heavily grouped up adds, and generates a good amount of orbs but stormcaller still does it better. Life steal is once again a very powerfull melee for keeping you alive. Scatter grenades do a decent chunk of damage. Nova bomb doesn't do a huge amount of damage and isn't very good to use against bosses. Overall I would choose another subclass for PvE. Sunsinger: PvP: by far the most underwhelming subclass for pvp. Grenades are very lackluster after their nerfs, with the sticky fusion grenade being the best. Using self-res shortens your super by a good amount, and youll get shotgunned out of it too many times. Even with radiant skin your still very weak and better off sitting back and blindly throwing nades instead of pushing for kills. The flame shield melee is very good, but that's about the only great thing it has. Burn has been nerfed alot but is still ok, but better off running double nades imo PvE: your best choice overall. Fusion grenades do good damage against yellow bars and burn + Viking funeral will give you and your team a short damage buff. Flame shield can help stay alive and also apply that damage buff. Self-res is great if you mess up and get yourself killed, especially in hardmode raids where you can't be revived.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon