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originally posted in: Can anybody fix SBMM?
Edited by PapaSubpar: 11/23/2016 9:01:36 PM
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Trials does not use SBMM. Which just goes to show that a lot of you do not even know what you are asking for.
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  • Edited by WulfPak666: 11/23/2016 9:50:33 PM
    When I read that, "Trials is based on Connection first and progress on your card." I said, "Bullsh*t" and here is why, I've eliminated teams on the very first match. I've seen teams "Achieve the ultimate goal" on my first match. It is like clockwork, once you hit the 4th and 5th win, connections go to shit and the try hards are in full force. If it is connection based only, why oh why is there so many red bars, especially on the final 4-5 matches?

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  • Edited by CalculusEntropy: 11/23/2016 11:07:00 PM
    [quote] I've eliminated teams on the very first match. I've seen teams "Achieve the ultimate goal" on my first match. It is like clockwork, once you hit the 4th and 5th win, connections go to shit and the try hards are in full force. If it is connection based only, why oh why is there so many red bars, especially on the final 4-5 matches?[/quote] I get how we can eliminate teams on our first run, if it's against a team that ran straight losses or maybe only got a win or two. I don't get how some teams like you said, can get their 9th win on my second match. The only thing I can attribute that to is the glitch of people backing out immediately after a win so it keeps matching you with teams under 5 wins (supposedly how it works). It's been brought up so many times but never addressed. I swear we hit the barrage of red bars at 5+ because that's what's getting them to 5+ wins. My friends and I play for fun/bounties (often seeing our hopes smashed around 7), and can tell/admit when we get outplayed by a better team. Likewise, we can also tell when we're playing a team with a red/yellow bar that even we should roll over... but fail with the stupid latency issues.

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  • Allow me to explain: • Bungie has stated that trials is based on connection to teams with [i]similar[/i] score cards. Not the exact same, but similar. Take into account how many people use lfg for trials, therefore matchmaking around the globe. Even if you're in a fireteam with your neighbors, the team you face may be a guy in your city + two people playing via 3G connections in Kathmandu. • You can eliminate a team on your fist match because technically, you are both at 0 wins. • As the wins on your card adds up, you are still facing opponents who have won roughly as many games. This indicates that they are better than teams who don't make it past the first few games. Simply put, most of the time the matches will get harder and harder in trials. This of course also brings a more narrow pool of players to connect to, which widens bungie's search and makes for potentially worse connections as you progress. Shitty system? In a p2p network environment: yes.

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  • You should write the weekly updates. Straight to the point, with some witty humor.

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  • Yeah I think Deej's paygrade might only be high enough for bullshittery...

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  • It does actually.. i can get on a seprate account and go flawlesd 100% of the time. People who carry experience easier competition because of ELO of the 3rd player

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  • With that kd, pvp should be a cakewalk

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  • ELO is 100% not used by Bungie in any sort of matchmaking algorithm or tracked by them in any way.

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  • No it is card based. You face people that have around the same number of wins that you do. That is it

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