So it seems there are some mixed opinions on how trials should be put together, so I've come up with what i believe allows all players to get what they want-
Reduced range radar-
Does not appear on radar while crouched, allows shotgunner to play tactically-
Revives yes, but one per player-
Radar does not appear while ads (any gun)-
No light advantage, purely skill based, larger weapon variety-
Minimum 15% contribution to team for lighthouse, minimizing carries-
One super, per player, per game, NOT ROUND. True equal advantage-
Random win flag capture area, eliminates camping-
Let me know what you guys think, I don't claim to have all the answers but we all know trials isn't perfect and caters to a specific play type. Any suggestions? If you like these please +1 maybe we can get an adjustment!!!
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[quote] Reduced range radar- Does not appear on radar while crouched, allows shotgunner to play tactically- Revives yes, but one per player- Radar does not appear while ads (any gun)- No light advantage, purely skill based, larger weapon variety- [/quote] You don't appear on the radar when crouched already... at least not the same as standing... it's been like that since day 1. No light level would allow reforge-able weapons... you don't want everyone running around with perfectly rolled everything always.