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11/8/2016 1:45:31 PM
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AKSIS CHALLENGE MODE EXPLAINED AND SIMPLIFIED

Well, I've been preaching this for a few weeks now, and it's finally come to fruition. Below is a guide I wrote for the Aksis Supercharge Mechanic in anticipation of challenge mode. The video was completed on normal mode, but the same principles apply. Please enjoy :) The video has visual examples of almost everything I talk about. If you prefer to read, enjoy the write-up! [b]Brief Explanation[/b] As you all know, Aksis teleports three times in every phase. An Empowered guardian has to dunk his back to stun him so your team can continue to DPS him. You also know there are three squares in the engagement, the squares that the Servitors try to sacrifice to. Well, every time Aksis teleports, one of those three squares opens up. Before the Empowered player who is closest to Aksis slams him, one of the other two Empowered players can discharge their Empowerment into the open square. This gives every fire team member their full super. Aksis must be dunked AND there must be a supercharge after EVERY teleport for challenge mode to be completed. [b]The Strategy[/b] [i]Location, Location, Location![/i] For every teleport, you will have one Empowered player on the left, on the right, and in the middle. Even if Aksis is already on a certain side, you still position someone on that side because they have to cover the Supercharge square when he moves. I’ve set my team up in a way that covers every teleport and Supercharge combination, which we’ll talk about right now. The left Empowered player will stand on the yellow square in front of the left pillar. The right player will stand on the yellow square in front of the right pillar. The middle player will stand halfway up the right side’s stairs. The following section discusses how each Empowered player will react to the different teleports. [i]Managing The Different Positions[/i] The video is much clearer in this section, as there are visuals where everyone goes. The following is the general procedure my team follows. This chart might simplify things for you: http://imgur.com/a/7PaMq. [u]Right Teleport[/u] When Aksis teleports right, the right Empowered guardian will slam Aksis. The middle player will discharge Empowerment on the middle square if open. The left player will discharge left if the square is open. [u]Inside Teleport[/u] When Aksis teleports inside, the right Empowered guardian still slams Aksis. The middle player will discharge right if the square is open. The left player discharges left if the square is open. [u]Outside Teleport[/u] When Aksis teleports outside, the middle Empowered player will slam Aksis. The right player will discharge into the right square if it’s available. The left player will discharge the left square if it’s available. [u]Left Teleport[/u] When Aksis teleports left, the left Empowered player will slam Aksis. The middle player will discharge middle if possible. The right player will discharge right if possible. [b]Other Important Information[/b] [i]Never A Double Down[/i] If you noticed, there’s a pattern in the scenarios I covered. I never have a guardian covering a discharge square in the same area that Aksis teleports to. That’s because the square that opens up for discharge is never on the same side that Aksis teleports to. Further, even if Aksis goes inside, that still counts as middle, so the outside square won’t be available. That’s why the middle Empowered player covers the right square when Aksis goes inside. The outside square won’t open up. I know I threw a lot of scenarios at you and it’s overwhelming in the beginning, so check out the chart I linked above. [i]Getting A Jump[/i] To get a bit of a jump on where you need to go, we have someone that isn’t Empowered stand on platform on the middle stairs and watch Aksis. As Aksis prepares to teleport, there are SIVA swirls that stick out of one of his sides. These indicate where he is going. So if the person on the center platform calls out where he’s going, one Empowered player can start making their way to where Aksis will land, and the other Empowered players can think about and react to what square they are supposed to cover. So if a non-Empowered player calls out that Aksis is going right, the right Empowered player can start making his way to the right teleport, while the left player can move to the left square and the middle player can move to the middle square. [i]Delay Your Slam[/i] In my experience, we’ve always slammed Aksis as fast as possible. When he teleports to the side we’re covering, our heart rate increases. The team is relying on us to slam him and keep things going. It’s all on us at that specific moment, so we frantically slam him immediately to complete our task. With this added mechanic, you can’t slam Aksis until one of your teammates has Supercharged your team. When you slam Aksis, it closes the squares, so the discharge has to go first. My team has a system to make sure we get the Supercharge and the slam. When I’m about 2-3 meters from my square, I say “Supercharge”. The guardian that is supposed to slam Aksis should be ready to slam by the time they hear that callout. By the time one player activates the Supercharge, the other player will be right on top of Aksis and slamming him almost simultaneously. In the video, I basically hover over Aksis until I hear the callout, and then slam. If you’re in charge of slamming Aksis in any particular position, and you’re worried that it’s already been too long, you’re better off to slam Aksis without getting the green light from your teammate. More often than not, they end up getting the Supercharge at the same time as you slam Aksis. There is also a small window of forgiveness based on one of the clips in the video. Like I said, I felt like I was waiting too long, so I dunked Aksis without hearing the callout to keep things going. However, in the video, you can see my super bar fill after I already slammed Aksis, so there is a grace period. [b]Staying Co-ordinated[/b] [i]Prepare To Be Overwhelmed[/i] If you try and put the Supercharge mechanic to work, you’ll find it very stressful in the beginning. I’ll be honest with you guys, I’ve had players drop out because it was too much to deal with. Be prepared to get frustrated and be prepared to fail. There are a lot of things to worry about. You’re using your super 3-4 times each rotation, which is more difficult to accomplish if you’re Empowered because you have to get to your position. You’re trying to get the Weapons of Light buff as much as possible if you have a Defender Titan. You’re also trying to remember how your job changes depending on where Aksis goes. It might seem to make sense when reading about it or listening to me. But like anything, it gets overwhelming in the heat of the moment. The reason I’m bringing this up is, the last thing you want to be spending time on is debating which Empowered players go where, because you already have so much on your plate. My team has developed a way to efficiently determine who goes where. [i]Alpha Bravo System[/i] I think a lot of teams are already doing something similar to this, but we call this method the Alpha Bravo system. Like most teams, we have two people in each area, one of which is a Cannon user and one of which throws the SIVA bombs at Aksis. We call the SIVA throwers the Alphas and the Cannon users the Bravos. Alphas take priority for Empowerment in their area. If a Bravo player and an Alpha player are both Empowered on the right side, it is the Bravo player’s responsibility to move and cover the open side. This makes sense because the Cannon users move around to shoot their Servitor, so they’re already on the move. Whereas the Alphas are the SIVA throwers, and since they always stay put to throw their bomb, they get priority in their area. As soon as Empowerment is dished out, players call out their status and location. So if you’re a Cannon user on the right, you’d say “Bravo Right” if you’re Empowered. If you don’t hear “Alpha Right”, you will cover the right side. If you do hear “Alpha Right”, that player takes priority and you need to go elsewhere. In that case, if you heard the third player call middle, you know left is open. If they called left, you know middle is open. It sounds like a lot, but if you’re saying your position, that means there are only two other voices, which I personally find is easy to keep tabs on. It is critically important that non-Empowered players stay quiet at this time. [b]Summary[/b] So, that’s the Supercharge mechanic. Let’s summarize what we talked about today: - By discharging your Empowerment into an open square before another Empowered player slams Aksis, you can charge your team’s supers. - I won’t recap all of the teleportation combinations for time’s sake, but remember I linked that chart which is a great summary of what we covered in that section of the write-up. - Also remember that no matter where Aksis is, you should have one player left, middle, and right. - The discharge square that opens up is never on the same side that Aksis teleports too. - You can get the jump on where you should be going if a non-Empowered player calls out where Aksis is heading by looking at where his SIVA particles are pointing just before he teleports. - If you’re the player who is slamming Aksis, wait on one of your teammates to call out their Supercharge, but not too long that you miss the window to dunk Aksis. - I highly recommend your team adopts the Alpha Bravo system. - And lastly, remember that this is a very complex mechanic, so don’t expect to nail it first try. But, like anything, if you practice enough, you’ll get the hang of it. Duke

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  • Good info. It at least makes me aware so if a team talks about doing this I'll know what they are expecting.

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  • Biggest issues with this mechanic: Teammates. Every. Single. Time. Apparently "not dying" must be some new mechanic no one has figured out yet cuz i always had someone die. If they found a way to stay alive, theyd stop talking and figure the game would sort itself out. And the damage (or lack thereof). How can it be so hard to kill aksis in 2 full sets? You get to abuse your supers. Should have him at 40% hp after one set. [spoiler]Also my team clearly sucked. If im tripling everyones dmg, somethings wrong. And it isnt me[/spoiler]

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    • Question: If he teleports inside, why have middle go to right and right slam into middle? That seems unnecessarily confusing. Why doesn't right check right and middle slam inside?

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      • So do you stun aksis then dump the charge? Only reason I ask is because I saw a vid where they do that but I've seen a lot of vids that do it the other way.

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        • You know you can face the plates and use this thing called radar to know if the boss teleported to your side?

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          • Great summary. Sadly though, despite reading this, watching the video and a couple of others online - I've been unable to find a PUG which has the mental capacity to do this. Every group had at least one person who was mentally unable to work out what to do and just got so confused - when it's basically just slam red or slam Aksis if you're empowered. Personally I think this challenge has dropped too soon for the masses and people were still struggling with doing Aksis on hard without extra stuff to do. If you have a team, it's not hard - but with people rage quitting or generally just being stupid, I lost my will to live doing this via LFG.

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            • Just wondering if OP has actually completed it. No emblem on any of his characters....

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                CasualSpooner
                CasualSpooner

                my main D1 psn account: Lavient2 - old

                That is such a complicated way to do it. We just had left cover left, mid cover mid, and right cover right. No one had any trouble getting to any spot, it was much more simple than all of that.

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                • Edited by Val44: 11/10/2016 10:47:08 AM
                  Talking about making a simple task that much harder . 1 empowered guardian on every side and middle covers back and front. Easy peesy . No hours of explaining some crap strategy that people will get confused about and mess up. Oh , after hearing your strategy i would have done the "slap forehead emote" and left .

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                  • Just watch Datto's video on it. He probably has the best explanation out of all the other ones I've seen.

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                    • We beat it on my fire team just now, One thing we found helpful was having Titan Skate / Twilight Garrison in middle since theres so much ground to cover.

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                      • Did the challenge with all slams. Aksis teleported to right side for less than a split second then immediately to the middle stage (final damage). Not a chance given to us to slam on right. Aksis died, but 0 rewards. Anyone else have this happen?

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                        • Well, shit. Considering I only use LFG for raids, I'm never gonna get challenge mode done, -blam!-

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                          • Communicate and be patient. My most successful teams (all LFG) ignore all damage on the first and second stun. We spend that time repositioning empowerments. Then of course darkdrinker away on the final stun. I just can't understand how people are still getting demolished by shanks and the captains. Here are my strats. Captain strat: Hunters - vanish > sword (to make things easier just use ur tether, you will get more) Titans - as soon as you can get to the door > ward of dawn + saint 14 to blind the captain > sword Warlock - Melee a shank to get an overshield > rush with sword (don't worry you should have self Rez) Bomb throw strat: Kill servitors > bomb throwers only use 2 (that's 6 charges) bombs > hold onto 3rd bomb > make sure empowerments are all in position > throw the seventh bomb Aksis teleport strat: If aksis doesn't teleport to ur side(s) then rush to ur plate > if aksis is in ur side slam him ( if ur good you can get there fast and delay and wait for supercharge. > don't dps > reposition empowerments and repeat until 3rd stun > after stun you can DPS. Now just rinse and repeat. Please correct me if my strat sucks.

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                            • Bungie need to increase the time window. Also some time stun mechanism closes too early

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                            • The only way to get this done on lfg is to kick all the dead weight that drags this simple mechanic on and on. No leniency, just kick every -blam!- head who refuses to get it together. Save your group the headache and time by booting useless players immediately. As elitist as some little bitches are gonna make this out to be, it's honestly how the majority of avid PVE'ers feel. I hate soft ass party leaders that allow one moron to drag the entire raid on forever.

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                              • Does the raid ship drop from Aksis challenge mode?

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                                • I said for a while that the discharge mechanic would be part of challenge mode and we should get it down early, yet EVERY team I've been on didn't even want to attempt it. Now that it's confirmed, all those people are clamoring about not being able to beat the challenge. I'm glad I learned how to do it early.

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                                  • I haven't tried it but I want to. Seems easy enough, though I have to get through hard mode still. But I got to phase 2 in hard mode I think I could do it I'm usually the Siva thrower

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                                  • Bump for later pl0x

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                                    • Was struggling on LFG with this. Made a team. Only requirement, more than 5200 grim. Got it done. Lol

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                                      • Like this so i can find it later. Thanks

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                                      • Bump

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                                      • WHY DO PEOPLE FIND THIS SO HARD? ALL YOU HAVE TO DO IS THE EXACT SAME EXCEPT IF AKSIS IS NOT ON YOUR SIDE YOU JUST WAIT FOR THE PLATE AND SPAM X, RINCE REPEAT UNTIL HE IS DEAD

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                                        • Just thought id drop this here instead of making a topic that wouldnt make any headway. Anyone know how to get the raid ship? Is it rng after challenge? Is it just beat hm? Is it beat challenge and open hm chest? Any info anyone has would be great. Id like to know how to get it. Looks cool imo

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                                          • Awesome breakdown. Watched your bids too nice work!

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