I know some people hate it if someone say his own mind and think that his favourite weapon is to "OP" but I am also a main Shotgun Player in the Crucible and know what would be ok as a nerf and whats not.
So I present here you my Idea:
I don't think that the Shotguns should be nerfed but maybe the Shotgun Types should have limitations. So i think the follow:
High Impact Shotguns can stay at their extremely Range but the Disadvantage should be a (very) reduced mobility.
Low Impact Shotguns with their Weak Damage in Pvp should grant an passive lightweight perk (something other while the reduced mobility from High Impact Shotguns would be to unbalanced).
So you can see that in this Suggestion aren't "real" nerfs or buffs. The Anti-Shotgun Fanbase have to accept that Shotguns are strong in closed combat (because they are closed combat weapons) but with this "limitations" the Shotgun User base would be a Little bit smaller (and in regular slower).
If you agree with me, please upvote this post. When you have an own Idea, so write it down in the comments.
-
Edited by iDovahBear: 11/4/2016 2:39:05 AMOnly reason Shotguns excel is because they can reach you before a Primary can kill them. If you're trying to kill them with anything else and fail, you messed up. Simple as that. But if you lose to a Shotgunner who bumrushes from a short/medium range and reaches you before the Primary kills, it's the weakness and fault of the Primary. Shotguns aren't overpowered, they're overused. Nerfing Snipers was inevitably going to do that. But Snipers were due for a nerf, it had been quite a long time since their tyranny began. Shotguns have only barely begun to creep out now that the reign of sniper supreme is finally at an end. They didn't magically become OP. They've been called shit this whole time because people were doming or bodyshot+primary tapping them before they ever got close enough. Now everyone's having a harder time pulling off that sort of trickshot bs, so they're angry and blaming "Shotgun OP" for all of their problems. Hardly the case at all.
-
People always adjust to range nerfs, but touching the biggest fundamental of shotguning will kill it
-
Edited by BRAZACK: 11/2/2016 10:37:56 PMThey are fine we already had a mobility nerf when using shotguns. We dont need another one. Primaries need a buff, the increased flinch nerf to sniper is fine but shortgaze and snapshot needs to be unnerfed. Idk if u people realize that the fwc sidearm is extremely good. Sidearms counter shotguns pretty damn well. I dont like the new exotic sidearm because it wastes too much ammo. The vendor fwc sidearm is more consistent and reliable. So in short we dont need any more changes to shotguns we just need a buff on primary weapons.
-
its not the guns that need changing its the special ammo drops
-
Edited by Lord Kielron: 11/2/2016 11:58:48 PMHigh impacts should have less range than the lower impacts (which should have more range (minus 4th horseman))and that's if you want to change them at all. Bungie can't seem to grasp that simple concept. But other than that shotties are fine.
-
Changes like these are Much more Healthy than what people whine and bitch for.