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Destiny 2

Discuss all things Destiny 2.
Edited by Notturno Shade: 11/1/2016 1:56:00 PM
48

So I finally played a Halo game

Me and a friend did a co-op run for my first Halo experience, but I made us go balls deep in the difficulty. For a first time anyway. (Them skulls be scurry... EXCEPT the grunt B-day.) But as for playing a Halo game, and to compare it to Destiny... I can see why some people say the things they say about Destiny, the negative things. To a degree. They're the reasonable arguments, and then they're are sh-t talkers. Any who after playing Reach, Bungie... There were so many great things done in that game, and yet while I like playing Destiny, albeit on legacy, Destiny kinda feels lack luster. Gun diversity is nice yes, but we saw where that got us. It's welcome, but needs to be more... organized? Need a little more comedic effect with our space fairing enemies! Those grunts were HI-larious to fight! And taking the wort wort wort to those damn Elite field marshals.. SHEESH. The ships too! What would've been so hard implementing, and or programming some ship mission, or free flying? Some different controls for different ships? Enemy interception missions? All out dog fights, Ketch raiding! All I'm saying is... Destiny two better be a damn good game! Cause you guys at Bungie are DAMN WELL CAPABLE OF IT! I mean that with full enthusiasm. Make the next one truly legendary! How else do you expect to take over the world?

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  • 1. Halo and Destiny are not only different games...they are different KINDS of games. Halo is a pure FPS. Destiny is a FPS blended with a loot-based RPG and an MMO. 2. Bungie had been making pure shooter games for nearly a decade by the time Halo: Reach came out. They had had years to refine the "formula" for Halo, and knew exactly what to do to make that game the game they wanted....and the game people wanted to play. 3. With Destiny, Bungie took a huge risk, and stepped away from what they knew...stepped away from the chance to keep cranking out comfortable Halo sequels....and decided to make a game very different from what they normally did. They set out to create a game with increased PVE replayability for shooter fans. They ended up creating a game that was as much an RPG and an MMO as it was a shooter. As a result they created a game that had as much or more in common with Borderlands than it did with Halo...and as a result they attracted a large contingent of MMO and A-RPG gamers (like me) to the game. Only to find themselves with a game of a type that they had NO experience managing. With a set of tools that were totally unsuited. to producing content at the pace that MMO and A-RPG gamers expect from a game. In short.....Destiny is on-the-job-training for Bungie...and very few of the things that worked for Halo translate well to this game. Wisely Bungie has turned to their sister company, Blizzard, for guidance on how to proceed with this game that they didn't expect to make. Plus they are almost certainly re-writing the game's engine for Destiny 2. But all in all, with each new DLC/expansion, this game is becoming more and more the kind of hybrid A-RPG that it had the potential to be.

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