Juggernaught has been the same since launch and it's suddenly a problem now? It's pretty easy to counter it just annoys campers because they can't one shot snipe, if you're a shotgunner just aim until it drops the shield drops the millisecond they try to aim and you can blast them way before they blast you
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Yeah Juggernaut has not been buff or Nerf but the Titan has been buff at one point of time the Titan was the slowest character in the game and now it is one of the fastest Twilight Garrison doesn't help they've also both the melee... let's call it as we see it Hunters were nerfed warlocks were nerfed all because everyone uses them Titans were the redheaded stepchild of Destiny
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Edited by Corbin1234: 10/30/2016 1:30:54 AMTitans can't blink, and they have the shortest range melee and they're all the worst melees, hunters have burning throwing knives, instant recharge fast twitch, smoke grenades, warlocks melees are all the furthers, give shields on hit, or lightning strike
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The video i posted shows that 90% weapons are not effective at all
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To what Juggernaught? In what context because all weapons destroy the shield
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Yes, some weapon break it without damage to the titan. Some take more shots to break shield.. Only rockets will break with damage to the titan as well
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Edited by Corbin1234: 10/30/2016 1:25:59 AMIt shouldn't damage the Titan, it's not shielding the Titans health it's a physical wall with its own health pool in front of a Titan, it's like if you ran while holding a dreg in front of you, it has very low health and it disappears in a few seconds of running
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I usually just jump, shoot them in the head or aim at their feet. That's just me though.
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That works, I usually wait with my shotgun aimed and the second it drops I blast them, or run to the right or left since they can't turn without dropping the shield
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Must have taken a lot of hours of research there m8
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Agree it's only one direction just move to the side or jump and bam
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Or wait till they're close and shogun them first, hunter blades and warlock melee do more damage than a Titan melee
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[quote]Or wait till they're close and shogun them first, hunter blades and warlock melee do more damage than a Titan melee[/quote] No they dont. A striker titans melee does 158 damage.
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Defender Titan melee doesn't do much and Sunbreaker has a slow burning effect with little initial damage
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[quote]Defender Titan melee doesn't do much and Sunbreaker has a slow burning effect with little initial damage[/quote] Because defenders and sunbreakers run around with juggernaut shields right?
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I'm making a point that all Titan melees but striker are garbage, people won't be satisfied until Titans have no unique perks at all, warlocks and hunters have extremely ranged melees, Titans are the shortest and might still miss but it's the strongest, sounds fair to me
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Sunbreakers melee with the burn does 199 damage in total. It has the potential to kill with one melee. Force barrier gives you the strongest overshield in the game. It is truely amazing if you use it with a shotgun and no backup plans.
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Edited by Corbin1234: 10/30/2016 1:50:56 AMSunsinger melee gives a shield on hit, force barrier requires a kill, Sunbreaker burn has little initial damage so the enemy kills you first plus the artifact that stops burn would erase most damage, the Titan has to be extremely close for any melee, all warlock melees are ranged and hunters blink strike pulls them to you All Titan melees are limited to 4 meters where every other class averages 6 at least
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Edited by Corbin1234: 10/30/2016 1:39:18 AMIf they have the perk and they're in hugging range so it doesn't whiff, Hunter melees are burning knife, fast twitch, or smoke, warlock melees are distance and give a shield on hit or lightning strike you On a side note there should be a Titan melee with a knock back as its perk