Which would/do you prefer?
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Second last option, and therefore let the gaming industry crash so that it can rebuild itself into something that makes more then sequels or "New ips" that are just sequels to other games with a gimmick and a different setting.
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The old ways where we paid $60, not -blam!-ing $90.....-blam!-ing Canada.... and we got everything else for free.
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These are all terrible to me. I refuse to have microtransactions in my perfect world, as well as season passes and such. All these practices are terrible stamps on the industry, and for some reason we all bend down and take them. Also, why does the quality of a product have to decrease because content drops in it are free? The only one that could make sense to me is a price increase with more content and such, but by how much?
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I'd be happier paying one larger price with a clear outline as to what content is in, and will be added to, the game. It would only work if devs were consistent and honest, though, so there's only so many I would trust enough for that.
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I'd be fine with longer release times. My game library is huge right now and I still have a ton to do. Otherwise, I'll pay for a season pass.
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Option 1 unless it's like Gears 4.
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3 RepliesOption not listed: No micro-transactions, no DLCs, no season pass, just a good quality, complete game.
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1st option if it's purely cosmetic. Not much of a choice.
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As long as the first option is cosmetic only, then that is fine.
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Edited by Grenade Eater: 10/30/2016 7:32:41 AMOption 1. Like in GTA Online. Other players buying shark cards (in game currency) and I get free DLC.
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I'll take the top one so long as the microtransactions aren't random loot boxes.
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1st option, as long as it's purely cosmetic.
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Everyone who voted for the top one thinks clash of clans is a great game
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I'm fine with option one as long as everything isn't a microtransaction.
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Why are people not voting for developers releasing finished games?
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Option 1. If I want the microtransaction stuff I'll get it, if not, then not, and either way I get free DLC.