Gunslinger tripmine or incendiary for easy multi kills. As well as keyhole and or gg causes enemies to explode. Easy.
Defender. Magnetic grenade and melee gets pretty easy kills pretty often.
Not every subclass id for crowd control and therefore fast easy multikills. You just have to improvise and be patient.
That being said stop nerfing hunters. Nothing was broken.
Tripmines should count as a sticky grenade
Blink strike should teleport as far as blink does. Its a blink. Seriously.
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Find it funny that the tripmine was the only sticky Granada that didn't curve to hit its target and they nerfed the damage and removed its sticky.....also I like how titans have more armour in sun breaker then hunters do in blade dancer. But I actually have to get my as over to who I want to kill yet they get to throw hammers from half a map away. They keep nerfing hunters eventually we will be using sticks to try and beat the other classes.
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Edited by Delta7score: 11/4/2016 7:31:45 PMi dont even want more armor for BD this is what ive been saying, just [b]make it fast[/b] the less time u have left the faster ur sprint speed. blink distance, and swipe speed, i dont ever want to trade with someone bc they melee+shotgunned my MELEE [u]super[/u]
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Edited by Arkryder52: 11/4/2016 10:54:51 PMI wasn't saying more armor I was just pointing out how hunters have had nerf after nerf after nerf. And people still call for nerfs on hunters even though we have become almost the worst class for pvp
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Maybe one of the testers at bungie is just so amazing with his hunter they keep thinking it needs another nerf.
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We'll do it too. Then theyll demand our sticks be nerfed.
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To start a trip mine is a trap. Not a sticky that doubles as a trap. Also does blink have a melee at the end? And before you say you can melee at the end of blink it takes more time then blink strike. The nerfs were justified beside maybe the trip mine damage nerf.
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Sorry, but trip mine is not a trap. You see traps do not have a giant disco ball at the end telling prey to avoid it.
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That is to balance I'm Pvp. But it is literally called a tripMINE. It is supposed to be used as a mine. Not a sticky.
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[quote]That is to balance I'm Pvp. But it is literally called a tripMINE. It is supposed to be used as a mine. Not a sticky.[/quote] Balance or not, that big red beacon means trip mine us not a trap. Other games can figure out how to balance traps. It is funny you brought up sticky, I never said anything about that. But since you have to scream like a little child about it let me point out a few things. One, why do they stick to walls? Mines are buried/hidden on the ground. Why are you not complaining about that. Two, you don't throw mines, they tend to explode that way. Again, they are a mine were is your thread calling for this nerf. Three, destiny doesn't always follow real world terms and rules. Are you going to tell strikers their flashbang should do no damage, or that any gun shot should have lethal potential, since even a shot to a foot can be deadly. Four, don't care if tripmines stick or not. I care about people calling them a trap when they are clearly not.
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My thoughts as well. I equate it more to the old brute grenades in whichever halo. The spiky ones that stuck to enemies or any surface. Just say its a spike grenade with a motion sensor. Hell make it so if they dont move it doesnt go off and fizzles out if not set off.
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Blink was nerfed pretty hard it's almost unusable now
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Yeah. Part of my point as well.