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#feedback

10/21/2016 9:29:37 PM
39

What's the point of keeping the exotic shard system?

Trespasser was recently patched to fix a problem where it didn't require exotic shards to upgrade. It made me realize just how outdated the exotic shard economy is at this point in the game. It made sense (sort of) in its inception. Having to rebuy and relevel all your exotics was dumb. Also exotics were ~~exotic~~ and special enough to warrant a new upgrade material. So upgrading your gun requires shards. But right now they only stand as an obnoxious barrier to upgrading gear. Xur doesn't sell them and the only way to get them is to destroy other exotics and then infuse them. And you still need an exotic shard to infuse an exotic into an exotic which makes no sense from a logical standpoint. There's also the """exploit""" of using the kiosk but since that's literally the only reasonable way of acquiring shards I do not consider it an exploit. There are various posts on #feedback requesting xur to sell exotic shards again. And it would fix the problem for the most part but I ask: What's the point in even keeping this system? What value is left in the exotic shard other than another random upgrade material that is a pain to acquire? And why is this better than not having it?

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  • It makes the game last longer? Look once the story mode is done and there's no special player vs player mode going on there's not a lot to keep people playing other than the grind. And the multiple upgrade materials help slow this progression so that people don't get to max level too soon. Esp since they are only putting out new content once every 6-12 months.

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