This list [u]Only contains buffs and adjustments, [b]No nerfs[/b][/u]
[b][u]Striker[/u][/b]
- Adjusted the visuals of the lightning grenade to better fit its damage cone
- Removed the shoulder charge time penalty while using MK.44 Stand Asides
- Increased damage of Fist of Havoc against PvE minions by 50%
[b][u]Stormcaller[/u][/b]
- Increased damage of Arcbolt grenade by 13% [u]Grenades will now do 110 damage in PvP[/u]
- Increased damage of Stormtrance lightning against PvE minions by 15%
[b][u]Bladedancer[/u][/b]
- Granted +3 agility while Arc Blade is active
- Flux grenade damage increased by 10%, [u]now doing 220 damage in PvP[/u]
- 13% Arcbolt damage buff is also applied
- Fixed backstab to no longer proc from the sides or front of another guardian, [u]ever[/u]
- Increased Arcblade damage against PvE minions by 30%
[b][u]Sunbreaker[/u][/b]
- Charged melee now does 122 damage instead of the original 104. [u]The same burn damage still applies[/u]
- Thermite grenade damage increased all around by 8% per tick
- Removed Flameseeker
[u]Instead added a perk as to where Sunspots created have a larger radius, and last longer[/u]
- Explosive Pyre now procs for every hammer thrown, not just the first 3
- Increased Hammer of Sol damage against PvE minions by 20%
[b][u]Sunsinger[/u][/b]
- Armor while in Radiance increased by 5% [u]55% damage resistance Instead of 50%. Radiant skin will bring this to 60%. [b]This buff does not apply to Fireborn[/b][/u]
- Flame shield cooldown fixed to correctly match the discipline tier cooldown
- Viking Funeral damage buffs increased to 8, 16, 24%, instead of the respective 5, 10, 15%. [u]This will buff Sunsingers team play, but keep it to where Tether and Melting point will always be more effective when not stacked[/u]
- Solar Wind has gained increased knockback
-Teammates granted Song of Flame will be granted +2 Agility, and an aura will surround their POV, to better tell when the buff is active
[b][u]Gunslinger[/u][/b]
- Throwing knife will now do 180 precision damage in PvP. [u]This will effectively grant one hit precision kills while using Incendiary Blade[/u]
- Tripmine damage increased by 6%, or 199 damage in PvP. [u]This will grant effective kills on all but the highest armored guardians[/u]
- Golden Gun damage increased against PvE minions by 15%
[b][u]Defender[/u][/b]
- Ward of Dawn health increased by 50% in all activities
- Chance of creating orbs using [u]Iron Harvest[/u] increased by 15%
[b][u]Voidwalker[/u][/b]
- Self inflicted damage while using Nova Bomb has been decreased
- Increased Nova Bomb damage against PvE minions by 40%, [u]Lance grants an additional 15%[/u]
[b][u]Nightstalker[/u][/b]
- Reduced shadestep cooldown to 2 seconds. [u]This also applies to Twilight Garrison[/u]
- Shadowshot will now instantly trigger upon a direct hit
These are my thoughts, let me know what you agree with, and/ or would change.