Alright, not delaying this one.
[b][i][u]Activities and Quality of Life:[/u][/i][/b]
Added a "Legacy Nightfall" with the original Nightfall modifier at 2 difficulties, light 170 (open to non-TTK owners) and light 390. This Nightfall offers better rewards and the fiery head.
SRL now returns on a more regular basis.
Added remastered versions of VoG and Crota's End, each of which are accessible after a short storyline (to give context, VoG now has SIVA-fied Vex, CE now has Taken).
Grimoir is now in-game
There is now a radio option to listen to the soundtrack in-game
Added auto dismantle for green equipment (not blues because they [i]can[/i] be somewhat useful).
The Postmaster will no longer carry greens, legendaries and exotics can only be pushed out of the postmaster by other legendaries and exotics.
[b][u][i]Weapons:[/i][/u][/b]
[b][i]Autos:[/i][/b]
High impact: increased damage (falloff range remains the same).
[b][i]Pulses:[/i][/b]
High Impact: slightly decreased recoil
Low and Lowest Impact: changed falloff range to be about the same as the higher impact.
Lowest Impact: Harsher damage falloff. (Less damage after range falloff than current).
[b][i]Hand Cannons:[/i][/b]
Removed bloom and random bullets, the range stat now affects falloff range and how quick your max damage falls off to minimum damage.
[b][i]Sidearms:[/i][/b]
Increased draw speed, reduced sprint-out time.
[b][i]Shotguns:[/i][/b]
Increased accuracy, sprint-out is now comparable to a fusion rifle to compensate.
PvE: increased damage
[b][i]Snipers:[/i][/b]
Slightly reduced the amount of flinch taken (not completely undoing the nerf).
[b][i]Fusion Rifles:[/i][/b]
Massively increased accuracy, fusions now ignore a small portion of a super's damage resistance (larger portion ignored if the damage type matches the subclass element).
[b][i][u]No changes to heavy.[/u][/i][/b]
[b][i][u]Ammo Changes:[/u][/i][/b]
PvE: increased ammo reserves massively for specials and heavy weapons.
PvP and PvE: primaries now have unlimited ammo reserve (Universal Remote and No Land Beyond are exceptions).
[b][i][u]Subclasses:[/u][/i][/b]
[b][i]Hunters:[/i][/b]
Increased base melee attack speed
[b][i]Striker/Voidwalker:[/i][/b]
Changed some animations to better reflect effective range (unchanged blast radiuses, this is [b][i][u]NOT[/u][/i][/b] a nerf).
[b][i]Gunslinger:[/i][/b]
Trip-mine, throwing knife, and Swarm Grenades: increased damage.
[b][i]Bladedancer:[/i][/b]
Arcbolt: Increased damage (also happens with Stormcaller).
Arc Blade: more damage per swipe
[b][i]Sunsinger:[/i][/b]
Viking Funeral: now has 2 stacks, 1 stack gives a 25% damage boost, 2 gives 50%
Firebolt: increased damage and sweep speed.
Solar Wind: increased pushback force.
Flame Shield: increased strength
[b][i][u]Exotics:[/u][/i][/b]
Transverse Steps: increased effect in crouch-walk speed.
Astrocryte Verse: Now just removes the Penalty to recovery that Blink gives.
Knucklehead Radar: enemies through the sights are now highlighted red, full supers are yellow.
Radiant Dance Machines: now gives a bonus to agility.
Hawkmoon: increased range and lucky bullet multiplier.
Thorn: DoT now ticks 1 more time and does 3 damage instead of 2.
Zen Meteor: "Dynamite" and "With a Laser Beam" can now trigger upon 3 rapid precision hits.
Patience and Time: invisibility now covers up the scope glint
Gjallarhorn: slightly increased the Wolfpack Round damage
Edit 1: added Balance tag
Edit 2: removed some of the hunter buffs.
Edit 3: changed some ammo changes.
Edit 4: edited some weapons.
Edit 5: removed private matches because I'm an idiot and didn't know you didn't need TTK.
Edit 6: redid some compensation needs for shotguns.
Edit 7: changed some subclasses