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Edited by Anidien: 9/7/2016 3:15:41 PM
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*Support From the Sun!* (A Sunsinger PvE Support Build Guide)

Welcome Sunsingers! This guide is here to help you know what to equip on your skill tree as well as exotic weapons and armour suggestions, to best support your fire team in PvE! [spoiler]If you came here to use this build for PvP, you're going to have a bad time.[/spoiler] I made this build as an answer to Warlocks not really having a support class. So you can use this guide until the Devs decide to change the class again. ~Table of Contents~ 1. The Boss Debuffer- Stinging Sun 1a. Setup 1b. Mandatory Exotics 1c. Suggested Exotics 2. The Super Generator- Supplying Sun 2a. Setup 2b. Mandatory Exotics 2c. Suggested Exotics --------------------------------------------------------------------- 1. Stinging Sun This is all about doing max Dps with your grenades to a boss, while debuffing it at the same time to allow your Fireteam to do extra damage with their weapons. While under Radiance throw your fusion grenades to give your Fireteam a 15% extra damage bonus from all damage sources! P.s. This stacks with Shadow Shot Start this build by giving it as much Armor and Recovery as possible while spec-ing for Discepline and Intellect. 1a. Setup Grenade- Fusion I'll explain why in a sec. Jump- Focused burst You'll want the speed. Super- Radiant Skin Max that Armor UNLESS You are running this build with another Sunsinger who is also using it in this case you'll want to use.. Song of Flame Pop your supers at the same time and feed off each others cooldowns. Melee- Flameshield Since you can't self res you'll want an over shield as an option. Perk 1- Viking Funeral This causes anything we ignite to take 5% extra damage from all sources! This stacks up to 3 times for a total of 15% extra damage! Perk 2- Touch of Flame this will cause our Fusion Grenades to ignite. When the fusion grenade first sticks to the target VF will proc. When it explodes it'll proc again stacking VF to two with one Grenade! 1b. Mandatory Exotics Starfire Protocol- A second fusion grenade. You'll need this to stack Viking Funeral to x3. Without it, you won't be able to get the 3rd stack before the 1st stack dissipates. OR Heart of Praxic Fire- Speeds up all cool downs while under Radiance. It'll be harder to do but at least it can be done with faster cool downs. Use Starfire if you can. 1c. Suggested Exotics Bad JuJu- Get that super. --------------------------------------------------------------------- 2. Supplying Sun This is all about providing your team with orbs by using your own super and using your melee when you don't have super so they can build theirs up! You'll be an orb generating machine! Spec for Armor and Recovery again, as well as Strength and Intellect. 2a. Setup Grenade- Solar Push the hoard back and funnel them. Jump- Balanced glide You'll want some air control. Super- Song of Flame Help you're Fireteam by cooling down their abilities. Depending on which classes they're using, they'll need their melee and ability charged when they use their super to proc perks that benifit them using their super with a charged melee and ability. (Example: Stormcallers perk Transcendence. When you cast your super with full ability and melee charge, you'll instantly start to heal and your super last longer.) Melee- Brimstone Not only does this make your melee cooldown really quick, but if you kill an enemy with it, it causes that enemy to explode. Said explosion can kill or injure other enemies around it. Perk 1- Sun Burst Killing an enemy with ignite grants an orb of light. If you kill an enemy with ignite, and they explode and kill another enemy... that's another orb for you. That's right. Kills from Brimstone explosions also proc Sun Burst. Perk 2- Gift of the Sun 2 Grenades are better than one, and while your in Radiance you'll want to throw as many as you can for super kills. 2b. Mandatory Exotics- [spoiler]There are none! :D[/spoiler] 2c. Suggested Exotics- Bad JuJu That super though. Monte Carlo More melee's, mean more melee kills, mean more orbs from Sun Burst. Telesto Get a multi-kills with this weapon to generate orbs of light. Light Beyond Nemesis More Orbs from Super kills and revive teammates faster! Claws of Ahamkara See Monte Carlo Heart of Praxic Fire Faster cool down means faster orbs. Sunbreakers Two grenades for twice the stopping power and twice as many orbs while in Radiance. --------------------------------------------------------------------- Using the Stinging Sun, build my fireteam has taken down Heroic Raid Warpriest in one monolith. (With Shadowshot and Weapons of light also mind you.) With Supplying Sun I create so many orbs that my Fireteam is always "Super Ready" in Challenge of Elders. These may not work for you however I urge you to try and get a feel for it before you give up on it. Learn the play style of it first. I hope these builds help you support you're fireteam the way the support mine my fellow Sunlocks! Thanks for reading if you have any questions or comments drop them down below and I'll do my best to respond. See you star side Guardians! 7 TL;DR: [spoiler]It's a guide. There is no short version. Sorry for any inconvenience :([/spoiler] [spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Cozmo's thread[/url] for more information about the #Destiny tag and its uses. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • All "use your radiance" suggestions are useless. Best damage output would be with Sunbreakers and Tlaloc WITH your super loaded. Whatever else you would try you wouldn't come close to this setup.

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