I understand the aim assist nerfs, but why have you nerfed damage and increased flinch?
The flinch is honestly too strong, being stunned by a high RoF lowest impact auto halfway across a map isn't fair.
Snipers cannot be used as snipers anymore, you need a half a second reaction time otherwise you're just not getting a kill.
You could've nerfed one and not the other, by why the hell did you nerf aim assist and increase flinch? Snipers are becoming a lot rarer in crucible, replaced by shotguns and the odd fusion.
You don't have to nerf everything, just reduce the flinch, please.
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8 RepliesEdited by Kone19ps: 10/14/2016 6:02:04 PMDamage was to add more high impact legendaries and give diversity of archetype. Go get a new high impact legendary. Now the mid impact really are midimpact Flinch was because snipers are supposed to be rewarded for shooting first not through fire. Aim assist was also diversity of archetype. Low impact have high aim assist if you want that