Track the earnings. It is unlikely that many players are buying emotes after the first month or 2, unless a particularly demanded emote comes out. Anybody who is in the market for buying an emote after 6 months was also in the market in the first 2 months, and would likely have bought that emote then.
There is a fairly large percentage of the player base that does not play other games and played TTK till ROI came out and will continue till D2 comes out. Track the purchases made by those players, I would bet good money that 95% of their purchases come within 2-3 months of new content dropping.
So the implication that bungie is "greedy" (as if that's a bad thing) and put effort into purposely extending gameplay in order to capitalize on another 5% of micro transaction earnings from a percentage of the player base that leaves the game, and the percentage of that base that cares about emotes, all of which are minimal compared to the earnings from the base product itself, as well as merch, is silly at best.
I can imagine how that meeting went now. "How can we optimize profits this quarter"
"Well the hard raid is coming out which will be great for the brand name, but our real source of revenue moving forward will be D2 so our game plan needs to be to market that product"
"Forget that logic, let's damage our brand name by extending the grind, so that we can keep some players around that would have left, some of whom may care about emotes, a small % of the remaining haven't bought what they want. I figure we can add about .5% to our Q4 earnings report."
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