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10/5/2016 1:04:01 PM
19

Another Underwhelming Exotic: Thagomizers

[i]TL;DR at the bottom.[/i] When I first saw these gauntlets on a passerby in the Tower, I knew I had to have them. I had just enough time to inspect the Guardian wearing them to see what bonuses they bestowed upon the Titan lucky enough to bear such magnificent arms. [i]One-Two Punch[/i] [i]Unlocks the Striker subclass node Amplify for free. Gain an additional melee charge.[/i] I've never been one for brawls, but the way these things looked just had me hooked, and I was ready to give up my beloved Sunbreaker if I ever got these gauntlets. I've had them for a few days now, and I still regularly play as my Sunbreaker. Here we have an Exotic tailored to Titans that like to throw their fists at fools who dare come close enough. I have to ask though, why another? Including Thagomizers, there are seven Titan Exotics designed specifically for the Striker subclass. Five of them affect melee, while the other two provide perks found in the Striker subclass tree. I understand that Strikers are supposed to be brawlers, but why do we have to be pigeonholed? Bladedancers get an Exotic that affects each of their abilities - Tarentella for grenades and Super, Shinobu's Vow for grenades, Khepri's Sting for melee and invisibility. Voidwalkers get an Exotic that affects each of their abilities as well - The Ram for Super, melee, [i]and[/i] Armor, Obsidian Mind for Super, Nothing Manacles for grenades, and Ophidian Aspect for Energy Drain and weapon handling. If you inspect the Exotic armor available to other subclasses, you'll see that they each have a varying array of bonuses they provide, yet Striker-specific Exotics mostly bolster melee. Am I only supposed to wear The Armamentarium or Twilight Garrison as a Striker? It's either those two or one of five different melee-based Exotics, goodness knows I'll never wear The Taikonaut or Empyrean Bellicose, and Ruin Wings are terribly inconsistent. Striker has more than just melee, Bungie. Lightning grenades, Flashbang grenades, Fist of Havoc - there is so much more you can do, yet you've given us [i]another[/i] Exotic that pushes us farther down into the pigeonhole of punching things. I was a Striker before anything else, Bungie. I'd love to go back and be one again, but Destiny puts high pressure on melee users in both PvE and PvP, and often times the reward isn't worth the risk. Thagomizers only barely make melee a risk worth taking. I'll end this long-winded write-up with my suggestion for a Thagomizers rework, please consider it or any other suggestion you may see here in Feedback. [u]One-Two Punch:[/u] Damaging an enemy with any Arc ability has a chance to instantly reset that ability's cooldown. All Arc ability kills trigger Amplify. [i]TL;DR[/i]: Thagomizers are yet another Exotic armor for the Striker that focus entirely on melee, while other subclasses have Exotics that provide a wider array of abilities. A change to Thagomizers to affect more than just the Striker's melee would be welcome, seeing as it is terribly restricted right now.

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  • Did you see what Thagomisers' old perk used to be in TTK before it was pulled? Storm Fist kills charged Fist of Havoc, Fist of Havoc kills charged Storm Fist. It's no wonder the perk got reworked. Still, though. I realise that they needed toned down from [i]that[/i], but still. Give us something to work with, for goodness sakes!

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    • Use Dunemarchers. You're welcome

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    • Shoot try shinobus vow. The skip grenade is to unpredictable.

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    • Bump

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    • I don't find them under whelming at all. They grant a second melee as intended but I do agree I would not use them over boots right now.

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    • I love the Thagomizers, but that's just me.

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      • You could wear the Helm of Inmost Light... And it looks totally boss.

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        • Good point. Nobody picks Titan for their melee game. Armamentarium is still the only exotic I use with Titan.

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        • It makes me feel like I am in the legion of doom so thats the only perk i need. I wish the perks were names "snack on danger" and "dine on death" but that's just me

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          • Those titans ;)

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          • You have an exotic for your fist of panic as well. It grants unstoppable. One of your grenades(armamentarium), another for shoulder charge, another for melee ability. From my point of view there are a lot of exotics that grant perks for all aspects of your striker. I don't know if you are asking for something broken and OP that grants insane perks or what.

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            • ..."striker"... ...melee...

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              • Inb4 dunemarchers which are blatantly amazing

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              • It's a Melee subclass, isint it?

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                • It looks cool and lets me punch people twice. I don't have a problem with them.

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                • I call them the "Gundamizers"

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                • I played with them for a day but then used the relic that lets you have 2 grenades and 2 melee rendering 90% of all exotics useless. I can live without fist of havok. Also nearly every exotic armor piece too, it seems.

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                  • Edited by iDovahBear: 10/5/2016 8:22:53 PM
                    You run Thagomizers with a full Discipline/Strength build. You use the Overcharge perk in the subclass with the Double Melee & Amplify perks intrinsic to Thagomizers. In PvE this means you have 2+ immediate chances to one-shot a Dreg and get about ~25% of your Super (this might require or go even higher if you have the Hands-On Super-for-Melee-Kills perk on your gloves/helmet.) Essentially you're able to recharge Super incredibly fast while having a broken melee ability that attempts to refresh itself constantly. It would be perfect for Phase 2 of Aksis. Melee Shanks as necessary (run the Melee Kill = Regen if necessary.) Acquire Super. Use Super to one shot the Cannon Captain Major. EZ MODE. The Gauntlets were supposed to do a whole lot more, especially involving Shoulder Charge. But that doesn't mean it was going to enhance Shoulder Charge, just give energy for kills with it. While Thagomizers are theoretically good for this one niche PvE situation, even Ruin Wings tops them. Constant Heavy Ammo is always a safer bet than trying to punch everything. And a Bubble is better than Fist of Havoc. It's hard to say what the Devs were thinking other than "Let's not make anything useful or we'll just end up nerfing it." *cough* Shinobu's Vow *cough*

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                    • I agree with the thought. None of the exotics for the class do anything other then melee and unlocking small perks. The least they could do is improve those perks they unlock. Why does helm of inmost light not increased the jump distance of headstrong, why doesn't eternal warrior trigger some form of recovery for Fist of havoc kills. The exotics are not bad but there effect are lazy and literally uncreative.

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