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#feedback

9/26/2016 2:38:02 PM
70

Element Based Primary

Whatever happened to these? The only new one so far is Supercell at arc. I would love to see these make a come back.

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  • Edited by Vampire Nox: 9/26/2016 8:12:38 PM
    The idiot Kotaku editor now in a Lead Design position at Bungie (Luke Smith), thought that removing Elemental Damage on Primary weapon would somehow make weapon use more "diverse". But now that [b]ALL[/b] weapons do only Kinetic damage, that decision has only had the effect of [b]stagnating[/b] weapon diversity. Really, there's no reason to ever switch out one Primary weapon for a different one. Literally any Primary weapon will work in any/all situations. Before, when we [b]HAD[/b] Primary Elemental Damage; players would switch Primary weapons to account for the enemy they were fighting at the time. This created a good rotation of weapons (as the Vanilla game and the first two DLC all had Primary weapons with an elemental damage modifier) so that players would be able to tackle the various challenges in the game with forethought and proper equipping of weapons. But the removal of Elements "increasing weapon diversity" was just a thin lie that was easy to expose. in reality, the removal of Primary Elements was simply to increase the Grind by placing the player at a disadvantage. This had the effect of increasing player time-in-game, thus making that statistic look much better on Bungie's precious spreadsheets. It was never about "increasing weapon diversity", and weapon use was already very diverse. No, Luke Smith made that excuse just to try to deflect criticism for a blatant attempt to arbitrarily increase the Grinding in Destiny. But I and many other players are with you on your last sentiment. I would also love to see elemental damage return to Primary weapons. I think it would do much to reignite interest in this game. Edit = fixed the person at fault for this change.

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