JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
11/1/2015 7:29:59 PM
1

Destiny 2 Story/Raid

According to MatPat’s (TheGameTheorists) video I think us Destiny players have found the true secret behind Destiny’s story. I have one thing to put out, “Is the traveler really as good as he looks?”. Yes, I am taking this into speculation as what if there was a n actual storyline for Destiny 2, not just a game based off of it’s MMO roots. What I am trying to say is, think of Destiny as a pre-dystopia it’s the process of going from a utopia to a dystopia. I think that this is the apocalyptic time of the game where everything seems to be going wrong. But since the traveler seems to not be good the story for Destiny 2 begins here. So, what would happen is the traveler goes on to only trash another race to its extinction leaving humanity behind. Then you join with the forces the traveler has purposely made you weaken for your own disadvantage. He then creates the “Shadows of Light” which are sort of like taken but they are recreations/ mutations of the normal races (yes there are shadow taken) and they fight you. The main story would have you reclaiming the old raid bosses and strike bosses to bring them back to fight against the traveler. But the new raid would be something after all of these. You would fight shadow recreations of the old raid bosses. But the strategies to kill them and their abilities would be mixtures of various bosses from the game. Such as an Atheon/Warpriest/Crota boss that looks like Crota has the abilities of Warpriest and has the strategies of Atheon, Warpriest, and Crota. These mixtures would also be randomly generated creating new experiences for each encounter. Now the final boss would be the traveler itself which has gone to another galaxy on another planet. The strategy would be to kill one of these randomly generated bosses. You would have 5 minutes to kill the boss (the boss would be slightly weaker or stronger depending on hard or normal mode). If you killed the boss in less than 5 minutes then you would gain a buff called “Strength of the Darkness” and the remaining time left out of 5 minutes would be received and you would have that amount of time to unleash damage onto the now vulnerable traveler. This would have 3 rotations if not done in 3 rotations you would gain a debuff called “Overwhelming Light” and you're entire fireteam of 6 would die in 5 seconds.One more thing to note in the raid strike bosses can also be used for each encounter. Please take my story/raid design for Destiny 2 into some form of consideration, Bungie. I personally think it would be an amazing raid.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote]According to MatPat’s (TheGameTheorists) video I think us Destiny players have found the true secret behind Destiny’s story. I have one thing to put out, “Is the traveler really as good as he looks?”. Yes, I am taking this into speculation as what if there was a n actual storyline for Destiny 2, not just a game based off of it’s MMO roots. What I am trying to say is, think of Destiny as a pre-dystopia it’s the process of going from a utopia to a dystopia. I think that this is the apocalyptic time of the game where everything seems to be going wrong. But since the traveler seems to not be good the story for Destiny 2 begins here. So, what would happen is the traveler goes on to only trash another race to its extinction leaving humanity behind. Then you join with the forces the traveler has purposely made you weaken for your own disadvantage. He then creates the “Shadows of Light” which are sort of like taken but they are recreations/ mutations of the normal races (yes there are shadow taken) and they fight you. The main story would have you reclaiming the old raid bosses and strike bosses to bring them back to fight against the traveler. But the new raid would be something after all of these. You would fight shadow recreations of the old raid bosses. But the strategies to kill them and their abilities would be mixtures of various bosses from the game. Such as an Atheon/Warpriest/Crota boss that looks like Crota has the abilities of Warpriest and has the strategies of Atheon, Warpriest, and Crota. These mixtures would also be randomly generated creating new experiences for each encounter. Now the final boss would be the traveler itself which has gone to another galaxy on another planet. The strategy would be to kill one of these randomly generated bosses. You would have 5 minutes to kill the boss (the boss would be slightly weaker or stronger depending on hard or normal mode). If you killed the boss in less than 5 minutes then you would gain a buff called “Strength of the Darkness” and the remaining time left out of 5 minutes would be received and you would have that amount of time to unleash damage onto the now vulnerable traveler. This would have 3 rotations if not done in 3 rotations you would gain a debuff called “Overwhelming Light” and you're entire fireteam of 6 would die in 5 seconds.One more thing to note in the raid strike bosses can also be used for each encounter. Please take my story/raid design for Destiny 2 into some form of consideration, Bungie. I personally think it would be an amazing raid.[/quote] I Totally agree

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon