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Edited by Vampire Nox: 9/28/2016 5:35:48 PM
35

A Solution to the Primary Elemental Damage Argument [DeeJ, Cozmo, and Luke Smith please read!!!]

I had another thought on Primary Elemental Damage that might placate both sides of this argument. And we all must agree, this is a very emotionally charged argument... Bungie could have utilized their RNG [i]more[/i] with the elemental damage, instead of removing elemental damage entirely. Hell, they could even use this idea to reintroduce elemental damage, and I wouldn't mind a bit. Whenever a weapon is generated by the RNG in a loot drop, just have it add in another RNG category for one of the three elemental damage types. Is it a good RNG system at its base? No. Of course not. This RNG will always be broken because of the base flaws in its weighted metrics. But I digress. But it gives every one a 33.3333% chance to get the elemental damage they want on any/all new Legendary and Exotic weapons (because I honestly believe that [b]ALL[/b] Legendary and Exotics should have elemental damage). An Elemental Damage type would be [b]guaranteed[/b] under this system, but the percentage chance would determine [b]what[/b] type of elemental damage would be applied to any given weapon. And I mean [b]ALL[/b] Legendary and Exotic weapons. Scouts, Auto Rifles, Pulse Rifles, and Hand Cannons. Our Legendary and Exotic weapons are (by the Lore) supposed to be the absolute pinnacle of Golden Age technology that we as Guardians are only now rediscovering and improving upon. This addition to the RNG and Primary weapons would preserve and amplify that "pinnacle of technology" feeling. Once every Legendary and Exotic rolled by RNG has a burn of one of the three types applied, this would cause weapon diversity to skyrocket. Which was/is the original goal and reason for elemental damage removal. For argument's sake, I will take that at face value. [spoiler]See? I'm not all vitriol and acerbic commentary. I can compromise too. lol[/spoiler] This fixes the "if weapons had elemental damage, no one would use the wealth of other weapons in the game" argument, and gives people like me my elemental damage back. Weapon diversity would (again) skyrocket, and it would bring droves of people back into this game, as people scrambled and played their butts off to try to get their favorite weapons, but with elemental damage types to use for the many and varied situations in Destiny. Besides, wouldn't it be extraordinarily fun to run around with a Arc/Solar/Void MIDA? Or an A/S/V Red Death? Or an A/S/V Hung Jury? Or an A/S/V Hawksaw? Then the entire wealth of the given weapon pool could not only be used (thus [b]vastly[/b] increasing weapon usage diversity), but this game would see a renewed vigor from the Community as they would be infinitely happier to grind their asses off for more and different and varied weapons. Now some people make the argument: "But what about difficulty? PvE is already easy enough, why would we want it easier?" The answer is rather simple. As we see in other games similar to Destiny's declared genre (Online Action RPG), enemies can [u]always[/u] be made tougher. They can always be given more Hit Points. Tougher Shields. More and more varied attack patterns. But player "fun". Actually [b]feeling[/b] like we're beating back the Darkness... that's what this change would bring back to our weapons, and to us playing our Guardians through the vast potential that the Destiny franchise holds. This would also have a nominal to non-existent effect on PvP. Actually, it would have zero effect on PvP, as elemental damage makes no difference in PvP. Besides, it might actually bring a bit more planning and forethought amongst players before they enter the PvP arena, as our armor in Y2 and Y3 has defenses against the elemental types. this would just add another dimension of depth to game play, except this would add it in for the PvP-focused players. As far as I can see, it's a win/win for both sides of the argument. An added thought... Adding all elemental damage in to the RNG for [b]ALL[/b] Legendary and Exotic weapons would also probably get me to not only buy Rise of Iron (because I know Bungie will make that a requirement [I'm not even mad about that...]), but it would get me to invest an ignorant amount of additional time into this game again. This would also get people like me, who may/may not be "on the fence" a very good reason to invest in Destiny 2. Think about it, Bungie. I'd even be willing to come to Bungie's studios to talk about the benefits of this change in person. This would also give you the opportunity to talk to one of your bigger detractors face-to-face, and possibly get me to change my mind and be on your side for the first time since Y2 started. [spoiler]I also would promise to sign any legally binding Non-Disclosure Agreement that Activision's attorney's might require...[/spoiler] It's a great idea, would be easy to implement, and you know it. So, feed me your thoughts. I hunger for them. Edit= For a solid, well written alternative to my suggestion in this OP, but that still returns elemental damage to Legendary and Exotic weapons; please read BXR Lonestar's post in this very thread. It is well written, and gives an alternative (and just as good) method to Bungie to implement an improved elemental damage system, but that also gives power to the players. It is an excellent read.

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