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Edited by JungleofTaxemes: 9/28/2016 11:23:49 AM
3
Accuracy problems need to go. At the end of the day, if you play this game as a proper 1% player HCs will be the optimal choice. Aerial place and cover dipping are good FPS habits and they get rewarded. Other primaries need to be buffed so HC users with BAD habits die. If you're both standing out of cover, an auto user should melt a HC user. Because an auto needs you to be out of cover to do damage. A HC doesn't. Right now the HC wins unless RNG slaps them in the face, and this is a symptom of why the game feels so bad at the minute. Auto rifles need to do 1.5x damage on a headshot instead of 1.25x, like all other primaries. They did this nerf as an overreaction. Pulse rifles need to go back to 2.0 damage. They did this nerf as an overreaction. The scout rifles that are terrible (the inward lamp, uncharged tlaloc) need to be removed from the game and replaced by the MIDA archetype, which also needs a buff. This is so they can actually compete with pulses. Then primaries are worth using. They need to make it so that anyone who doesn't play without making a single mistake, gets punished for using HCs. And the only way to do that while making HCs still work, is to finally buff primaries. This also deals with the special meta. No, this won't make the game cod. This game needs TTKs that are in between halo and cod because we move faster than in Halo and have charged abilities and specials on spawn. Bad players need to die for making mistakes, otherwise the game becomes absolutely terrible and unfulfilling for people who have a clue what they are doing.
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