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Destiny

Discuss all things Destiny.
Edited by Black_Lotus: 9/27/2016 11:23:21 PM
58

Lets discuss the Memory of Felwinter

As you already may have noticed, Tyra is selling this game changing artifact that has the following effects: -Removes your super ability, this means that your subclass' super perk nodes are meaningless, as are any other subclass nodes and exotics that pertain to your super. -Grants two grenade and melee charges, this frees up some exotic slots and essentially grants the Gift of the Sun and Gambler's Dagger perks on the Sunsinger and Gunslinger classes for free. -Grants a small boost to all stats. I am unsure of what this particularly refers to, but I assume it grants +1 to Arm/Rec/Agi, making you [i]slightly[/i] faster and more durable. -Causes Orbs of Light to grant Grenade and Melee energy. Its actually a pretty fair amount, giving roughly 30% Grenade/Melee energy per Orb. -Grants massive bonuses to Discipline and Strength, making it [b]very[/b] easy to hit T5 with both stats. You are essentially trading in your super for a vastly enhanced neutral game. Now, what subclasses would this be the most viable for? Which ones would it not be? For the Titan, I think that the Striker has the most to gain from this artifact, since its super is highly situational in PvP, and overshadowed by superior crowd clearers such as Storm Trance and Hammer of Sol in PvE. For the Hunter, the Nightstalker is undoubtably the best choice, at least for PvP. Double grenades and smokes boosts the already phenomenal neutral game of the Nightstalker into another realm entirely. For the Warlock, I think that both the Sunsinger and the Voidwalker have much to gain from the Memory of Felwinter. The Sunsinger is an obvious choice because it features what is arguably the weakest super in the game. While Voidwalker is a good choice for many of the same reasons that the Striker is, those being that the super has limited versatility, but it features some of the best grenades in the game with a very good melee to boot. Post your thoughts below.

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  • Edited by Duce: 10/22/2016 11:54:17 PM
    right now im running with my nightstalker hunter using snares and spike nades, as well as the Frost EE5's because I mean a stupis fast cooldown time makes this even more fun to mess with. After messing around in freelance 3s for a while I saw that spike nades are amazingly strong and with the snares, I can see where an enemy wants to rotate to plus it adds a bit of crowd control. I can easily see the argument be made for envenomed over snare but I just like being able to cover an angle behind me with just a single snare that I get back really quickly. I have yet to sully test how well felwinters works with a sunsinger (I just like the idea of firebolts everywhere) or my striker titan but right now im loving my hunter

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  • Since the Rise of iron release, I've been waiting to see what tests and other load outs would be bennificial with each additive of the new Artifacts. as it stands today, there are only two more needed to circulate the Destiny community. With the information brought out this is by far my favorite Artifact... Here's my load out for a striker titan and why... 1. Of course the Memory of Felwinter 2. Juggernaut , overload, transfusion, titan codex 1 and four, (bombs of lightning of course) 3. Any big bad snotty, and dune marchers. Now hear me out... Most striker players have turned to the Throgomizers to close their gaming gap in many instances. and although they do a dumb good job of it. Throgomizers add that second punch with added amplify for those who don't know. Obviously Memory of Felwinter adds the second punch charge and bomb charge. Giving the similar idea of throgomizers or insurmountable skull fort combined with Armamentarium. Although the throgomizers make the strikers Super more viable because of is situational use by gaining more often, It is still situational. We do also know now that Memory of felwinter dose indeed increase Armor, recovery, and agility but only buy one. Combining that knowlage with an arc armor buff you essentialy gained the +2 buff Unstoppable gives you without the Super buff ( although unneeded with fell winter). Step two... now some people have been sneering at the idea of Juggernaut over shoulder charge, However with Rise of Irons new update people have been noticing that shoulder charge activates on second # 4 as opposed the second # 3. This makes it harder to activate of course but with the Mk grieves it does go back to 3 seconds. That being said, People have found out Juggernaut activates on second #2, and obviously we can also jump with the Jug shield still active now. So since its much harder to shoulder charge and easier to jug, it becomes more viable to choose what you like better ( I like better consistency so that's why I choose Juggernaut). Also we know that Jug also now can take more damage than it used to. What this does is gives a max armored titan with a very similar and quicker idea of shoulder charge with less damage taken wile running toward someone, and feeling like you have two exotic armors on at once! You becoming a very problematic Guardian. But wait there is more! Add in the dune marchers, and you'll feel unstoppable! People that back up just out of range to hopefully destroy your Jug shield to headshot you now are no longer an issue. Its like I'm wearing Eternal warrior, insurmountable skull fort, the Armormentarium , with mk grieves (but better), and Just being Xtra stingy with my Super; so... Bombs for days, Punches for days, No damage for days, speed for days... Ill take this over any build with throgomizers any day.

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  • I would say that for Titan, Striker would have the most to gain from it. Lightning Grenades and either Juggernaut or Shoulder Charge (SC less so since the nerf) are devastating neutral game abilities. Lightning Grenades are great for controlling areas, and for taking people out (that range is ridiculous), and both Juggernaut and Shoulder Charge are great for a highly mobile close range build (shotguns, sidearms, autorifles, etc...).

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  • No ophidian aspect, so working with chest that grants additional axion bolt, and using red death to add extra healing, with quantiplasm for extra speed! Currently set to have axion bolts track further. Should I just spec pure speed void then?

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    • My build is voidlock+ophidian aspect Nades-axion Melee-surge Aswell as embrace the void Getting a grenade or melee kill gives me another grenade or melee in about 1 second its pretty gross seeing as life drain is also proc'ing on every ability kill ;)

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      • I think you all neglecting the obvious stormcaller perpetual charge combo in PVE I am a powerhouse spamming abilities with no consequence at all. As for PvP I've been pairing it with the ram and embrace the void with quantiplasm, boolean Gemini(which is my new favorite PvP primary) and a void armor chest for unfair heals and tankiness.

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        • For the Titan, wouldn't Defender be the most obvious match-up for this Artifact? Double Suppressor grenades+double melee+No Backup Plans+ shotgun would make them monstrous compared to Striker.

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          • Sunsingers, which exotic armor do you recommend to wear with Felwinter's artifact?

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            • Still think it should add an extra segment to discipline and strength so that Tier 12 is still possible. Tier 10 is pitiful even though both are maxed (at least in my opinion)

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              • Nothing Manacles + Scatter grenade energy drain build for voidwalker.

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              • Edited by ThisMahSwamp: 9/28/2016 6:53:23 PM
                It shines most on a sunsinger IMO. Particularly if you are using Solar Grenades and Viking Funeral (allows it to stack and hold). You can actually play a consistent support class in raid me thinks by debuffing bosses and such. Also great area control too.

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                • Got it on my Nightstalker Hunter with Fr0st-Eez, which reduces the grenade and melee cool down as long as I'm sprinting. The most fun I've ever had on my Hunter.

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                • I'm actually having a blast with my Hunter. Here is my Memory of Felwinter load out. Subclass: Bladedancer Grenade: Skip Grenade Melee: Fast Twitch Perk Set 1: Shadowjack Perk Set 2: Hungering Blade Exotic Armor: Khepri's Sting Exotic Weapon: Thorn I call it the [b]Rogue Scrub[/b] strategy. I love ambushing people with venomous melee attacks or surprising them with a face full of Thorn.

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                  • Does anyone know that if you equip the Memory of Felwinter, will the Tlaloc still get its Overflow boost or not?

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                    • The stat buff is strength and discipline, not armor, recovery, agility.

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                      • I use it on my Voidwalker. Two Nades and Two Melees are glorious, and if somehow you didn't get energy drain to trigger, keep Monte Carlo on hand and get you some melee energy back real quick.

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                        • I was running: Nightstalker Thorn The comedian with rescue mag and performance bonus for infinite ammo Maxed discipline and strength And the frostees. If the cheesy ass wombo combo didn't drop you the shotgun certainly did.

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                          • [i]it makes sense for a voidwalker, as felwinter was a void walker himself[/i]

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                          • The biggest issue is going to be all the forum topics were people complain that there super isn't working anymore. I've already seen one.

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                            • [quote]For the Titan, I think that the Striker has the most to gain from this artifact, since its super is highly situational in PvP, [/quote] that's me. my Titan prematurely ejaculates his super on single kills, so he's getting neutered.

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                            • 1
                              Atypical Typo
                              Atypical Typo

                              You're true Gaurdian Angle! - old

                              I'm doing my own meta guys: use this on a max agility bladedancer with bones of eao, MIDA and controlled jump [spoiler][b]Sanic status achieved[/b][/spoiler]

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                              • I got tier 13 with the artifact

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                                • Voidwalker with Vampire Build plus Voidfang Grenades. Disp and str each 300+ Its like having Radiance on all the time lol. Also if you use Ram with Voidwalker... sick build.

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                                  • The artifact will also (in my opinion) be bery good for the PvE Bladedancer. Arc Blade is shit in PvE, and the escape artist perk is pretty great, and the flux grenade is pretty good.

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                                  • Felwinter was the guy with the shovel who followed the elephants when the circus came to town.....

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                                  • No one bothered about memory of perun then that gives you the hunted thing on the nightstalker class

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