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#feedback

Edited by AZURPHOENIX999: 9/16/2016 6:41:10 PM
0

Ways to make endgame gear less dependant on RNG

When I'm talking about endgame activities, I mean the ones almost guaranteed to give you gear at or above your current light. One problem with these is that they often give you gear for slots in which you already have something better equipped. Using myself as an example, I've been waiting for a new chestpiece for ages, but I keep getting special weapons that are 329, despite the fact I have a 331 Stillpiercer. [b]Here are my suggestions for making things better:[/b] [b]1) Whenever you do an endgame activity, you are guaranteed to get something in whichever slot your weakest item is equipped. [/b] Example: If the lowest level item you have equipped is a 324 pair of boots, then the next time you get any endgame loot, you will be guaranteed to get something in the boots slot. If you have more than 1 slot tied for lowest, the game will choose one of the slots at random and give you something for it. [b]2) Any endgame loot you receive for said lowest level slot will be higher in level than whatever is currently equipped in that slot.[/b] The only time this will not apply is if all equipped items are at the max light, in which case the item you receive will also be at the max light.

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