[b]DISCLAIMER:[/b] For those that have to bring nothing but salt, please leave because your opinion doesn't matter to me or the people who actually care for low rate of fire pulse rifles.
Alright. There is is a known weapon archetype that needs desperate improvement. We all know what archetype it is so here we go. Low Rate of Fire pulses are practically a non-viable option for pvp. Yes, some things aren't for everything, but I sincerely feel that this archetype needs major work.
-
They need to go back to how they were in the days of The House of Wolves and the Messenger.
-
What about low rate of fire auto rifles
-
Edited by Swarlly: 9/10/2016 11:27:06 PMThe sideways recoil needs to be lessened and they need a damage buff. They should be able to kill like they did before . The handling, rof and flinch are so bad on them you still won't see them all the time. They were perfect for me as I am a very passive player. Now I have no weapon to compliment my play style.
-
Spare Change would be good if they buffed its stability. I got 2 god rolls with good stability on both. One with headseeker and another with counter balance.
-
They need to make it a two burst on even high armor targets and make it a bit more reliable, the high impact scouts are great if you can use the weapon correctly i think high impact pulses should be in the same boat
-
Quick Question: Am I the only one that used a low rate of fire pulse in the Days of the Mida and Grasp of Malok?
-
I forgot that they existed because they're so bad.
-
What could make low RoF pulses viable? I'm for it I guess. Mainly so we see diversity in load outs.
-
Yay their back to being good. Maybe now they would be able to compete with doctrine........o wait it's been nerfed to shit
-
I can't play with one unless my look sensitivity is at 10. Too damn slow!