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9/4/2016 2:45:46 PM
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Destiny Subclasses: Top Tier Builds

Hey guys. Here is my second guide to the Titan subclasses. This time we will be going over is actually one of my favorites: The Defender. As I said last time, I am not a master Titan so this build is solely going to be based off what I've seen in the work tree and what other defenders run. Let's get into it!! Grenade: Suppressor Grenade. It is so much fun to take people out of their supers with this grenade. Ultimately, this is my favorite. Lift: Increased Control. Titan skating. Need I say more? Ward of Dawn: Honestly you could go with any option and be fine. I like Blessing of Light so that you can go shotgun people but Weapons is good for high impact snipers, as it allows them to body shot kill. Armor of Light is great if you like baiting people into your bubble. Melee: War Machine or Unbreakable. Reloading your weapons very quickly is like having outlaw or feeding frenzy on all your weapons, but better. But having your force barrier recharge allows you to enter more gun fights because you will always have an over shield in those gun fights. Passive Perk 1: Bastion or Relentless. Having your Ward of Dawn last longer gives you time to build up another one, allowing you chain Wards of Dawn. However, Having your over shield last longer and having it be stronger is always beneficial for aggressive shotgun Defenders. Passive Perk 2: Untouchable. Like I said, having more Wards of Dawn is very strong, as it allows you to control arrears of the map, choke points, and is great for baiting opponents. The only exotic that I highly recommend to any Defender is the No Backup Plans. The Armamentarium and Helm of Saint-14 are also good options because there's bound to be those people who try to rush into your bubble to kill you. Plus, having two Suppressor Grenades doesn't hurt. Sorry this is so late but my schedule is getting busier with school coming up. Hopefully I can get the rest out this week. Catch you guys later.

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  • Edited by aidanderson: 9/4/2016 3:21:58 PM
    Blade dancer Grenade: skip nades because they track for days and are super useful at chasing people around corners and finishing weak targets. Double Jump: blink because it makes it hard to track you. If you don't like blink better control is good but I would highly suggest bones if you run better control. Arc blade: arcs edge (I think that's the name. Whatever the ranged one is). Gives you reach on your super. vanish is viable but not as good IMO. Blink strike: backstab without a doubt. Being able to 1 shot people is so good. It has let me trade with supers in trials. Perk 1: quick draw. I run last word sniper so this is super useful to finish off someone I bodied with my longbow but fleet footed is good for shotties. Perk 2: hungering blade. Blade dancing is dangerous and regening hp after is really nice. Plus your melee procs it too. As for stats I run + agility and armor in the first column and max toughness in the second column for increased blink range and for extra hp. If I'm running double jump with bones I'll run + armor and recovery in the first column and + all stats so I can have pretty balanced stats and survive a trip mine. As for exotics I run bones for better control or ats/8 tarantellas for blink for a round 2-3 super if I'm doing well.

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