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This thread is inspired by another: view original post

8/31/2016 7:04:27 PM
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Sub-Class Mastery and Elemental Damage/Burn

I made this response to @Legend of Jordy original post [url=https://www.bungie.net/en/Forums/Post/212057228]Warlock sub-Class Mastery[/url], and added my own addition to it. Upon request, I have made that post its own related thread to further discussion. [quote]I like your ideas. Another idea: (I'll use Warlocks as a reference, since all I run are Warlocks...) Once a player achieves "Mastery" of an elemental sub-Class, have that element apply to Primary weapon damage, but only when that particular sub-Class is "equipped". Example: On my Main Warlock, I've got Voidwalker and Sunsinger Mastered, but have not yet Mastered Stormcaller. So when I have Voidwalker or Sunsinger equipped as my sub-Class, my Mastery of those elements would apply their respective Element to all my Primary Weapon Damage. However; I would not yet be able to have this happen with Stormcaller, as I have not yet Mastered the sub-Class. This would add a benefit to playing each sub-Class befitting a character who is a "Master" of those Elements, and would be fair for all now that each Class has a sub-Class for each Element. This would make players feel a bit more powerful, would be a creative workaround to reintroduce Elemental Damage to Primary Weapons, and would still allow Luke Smith and Wiesnewski to say that they still have "weapon diversity" without having to admit their obvious mistakes in this area. This would work the same for Hunters and Titans as well, and would very much make "The Grind" more fun. It wouldn't [i]reduce[/i] the grind in any way (Bungie doesn't go for that shit...), just make easier to swallow. Thoughts?[/quote] It is my hope (as described above), to offer an alternative solution to get the players their Elemental damage back onto their Primary Weapons, but still upholding the "Weapon Diversity" philosophy that Bungie so deeply believes in. I have made my point known in the past that I firmly believe that the removal of Elemental Damage from Primary weapons was a drastic mistake by Bungie. The removal of elemental damage [b]did not[/b] increase weapon diversity as Luke Smith thought that it would, the opposite occurred. Weapon diversity has become stagnant now that all Primary weapons are Kinetic damage. But I believe that I have found a good "middle-ground". By utilizing this idea, the "Mastery" of the three sub-Classes in each of the three Main Classes; Bungie can increase play time, increase sub-Class Diversity, maintain weapon diversity, and fully utilize Elemental damage on weapons again. So as I ended in the original thread, I ask: Thoughts?
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  • Edited by senpai franky: 9/1/2016 7:34:08 PM
    [quote]admit their obvious mistakes[/quote] Let me be the first to say that I've been begging for my VoC back, so I understand the want for elemental primaries. The above quote is something to watch out for, however. Your word choice makes you seem like you are trying to be professional, but the obvious layer of typical childish sarcasm beneath your attempt at polished penmanship takes away from your post IMO. You go from stating your opinion to outright taunting and implying there has been an actual mistake (to be clear, this directly undermines the multiple times you claim to be stating an opinion). As I said before, I agree with you on the coolness of your idea and the overall usefulness of elemental primaries. VoC is literally the only gun I kept from Y1. Easily amazing, that solar burn is life. You could tone it down a bit though, perhaps? If you want acknowledgement it is best to truly mean the professionalism you are attempting to convey. [spoiler]I'm no stranger to badmouthing aspects of this game. Hell, go in my recent history and I'm sure you'll find many instances of it lol. I'm JUST saying that if you really want this then you'll act like a grown up.. and I don't mean like Seth Rogen.[/spoiler]

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