only issue is subclass utilization. for instance-
say heroic strikes are arc burn, and you want to run defender for the extra protection.
well, void damage isn't going to help you out too much. well, there's only one weapon that isn't going to be void burn when your holding it- the zhalo. you see where I'm going with this? weapon diversity dwindles.
It's a good idea, but infusable elemental items that add elements to your primary would open up a huge new range for weapon and character diversity. This method has been suggested numerous times, but I don't think this idea is any more likely to be implemented than the previous one.
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Edited by TheMaestroNoob: 9/1/2016 8:17:25 AMNo. People will continue to use one gun, but instead of one copy of that gun, they will have 3 copies of the same gun, but with 3 different elemntal damages. That is mean that there is still no diversity in the existing of infusable elemental item.
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How many times are you going to copy/paste this same argument? Also, how many times are you going to copy/paste it when most everybody is easily defeating your sham of an argument?
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2. 4.
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By that logic that same person only uses one gun at the moment, so by adding elemental cores Bungie increases play time automatically. That one person will now have to acquire 3 guns and 3 different cores. You can't fix people like that. There is no way to force diversity on a person that will only play with a single primary.
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Not necessarily. Besides people are allowed to use one gun if they really like it. Tbh I don't even know what your point is.
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The guy is saying that "[i]infusable elemental items that add elements to your primary would open up a huge new range for weapon and character diversity[/i]." (the last few word are the most important part of it) My point is that adding an item that add elemental damage to your primary will not open any diversity.
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It will oppose to adding a handful of specific primaries with elemental damage.